MARTIAL ART STYLES AND BONUSES: APE #Att: 2 Defense: +2 Hand: +3 Foot:+1 Weapon: +2 Grab: +3 Throw: +1 Special Katas: Chi Gung, Stomp, Lock, Grab/Punch, Grab/Head Bash BEAR #Att: 2 Defense: +0 Hand: +4 Foot: +1 Weapon: +3 Grab: +4 Throw:+1 Special Katas: Lock, Chi Gung, Bear "Claw", Auto-punch, Vibrating Palm CARP #Att: 2 Defense: +2 Hand: +1 Foot: +4 Weapon: +1 Grab: +1 Throw: +3 Special Katas: Calm minds, Jump kick, Weight reduction, Push Open Hand, K/O attack CANARY #Att: 1 Defense: +4 Hand: +1 Foot: +1 Weapon: +1 Grab: +4 Throw: +2 Special Katas: Auto hold, Jump kick, jump punch, break fall, Weight Reduction CAT #Att: 3 Defense: +2 Hand: +3 Foot: +2 Weapon: +3 Grab: +0 Throw: +0 Special Katas: Jump kick, jump punch, jump slash, cat "Claw", Weight Reduction CHAMELEON #Att: 2 Defense: +3 Hand: +1 Foot: +1 Weapon: +3 Grab: +3 Throw:+1 Special Katas: Weight Reduction, Grab/kick, Jump Kick, Calm Minds, K/O attack CRAB #Att: 3 Defense: +2 Hand: +3 Foot: +0 Weapon: +3 Grab: +2 Throw: +0 Special Katas: Chi Gung, Grab/puch, Grab/slash, Claw Strike, Lock CRANE #Att: 2 Defense: +4 Hand: +2 Foot: +4 Weapon: +0 Grab: +2 Throw: +0 Special Katas: Grab/Kick, Crane "claw", Break fall, Jump Kick, Weight Reduction DOG #Att: 2 Defense: +3 Hand: +3 Foot: +3 Weapon: +1 Grab: +1 Throw: +1 Special Katas: Chi Gung, Jump punch, Claw Strike, Vibrating Palm, Lightning attack DRAKE #Att: 3 Defense: +1 Hand: +3 Foot: +1 Weapon: +4 Grab: +1 Throw: +0 Special Katas: Jump kick, Jump punch, Jump Slash, Auto-Slash, Weight Reduction EAGLE #Att: 3 Defense: +2 Hand: +4 Foot: +1 Weapon: +2 Grab: +1 Throw: +0 Special Katas: Eagle "claw", Auto-punch, jump kick, Break Fall, Jump Punch ELEPHANT #Att: 1 Defense: +1 Hand: +3 Foot: +4 Weapon: +3 Grab: +1 Throw: +1 Special Katas: Chi Gung, Stomp, Lock, Push open hand, Calm minds FOX #Att: 3 Defense: +3 Hand: +1 Foot: +2 Weapon: +2 Grab: +1 Throw: +1 Special Katas: Jump kick, Jump punch, Paralysis attack, Vibrating palm, Breakfall HARE #Att: 2 Defense: +4 Hand: +3 Foot: +2 Weapon: +0 Grab: +2 Throw: +1 Special Katas: Push Open Hand, Vibrating Palm, Break Fall, Calm minds, Weight Reduction LEOPARD #Att: 3 Defense: +2 Hand: +2 Foot: +1 Weapon: +3 Grab: +1 Throw: +1 Special Katas: Claw strike, grab/punch, Blindness Strike, Break fall, Calm minds MANTIS #Att: 3 Defense: +1 Hand: +3 Foot: +0 Weapon: +2 Grab: +3 Throw: +1 Special Katas: Paralysis attack, Finger tip chi attack, grab/punch, lock, Blindness strike MONKEY #Att: 2 Defense: +2 Hand: +2 Foot: +2 Weapon: +2 Grab: +2 Throw: +2 Special Katas: Weight reduction, grab/punch, break fall, jump kick, jump punch RACCOON #Att: 1 Defense: +4 Hand: +1 Foot: +0 Weapon: +0 Grab: +4 Throw: +4 Special Katas: Auto-throw, Auto-hold, K/O attack, Lock, Push open hand RAT #Att: 1 Defense: +4 Hand: +4 Foot: +1 Weapon: +1 Grab: +2 Throw: +1 Special Katas: Auto-Hold, grab/punch, grab/slash, grab/head bash, KO attack SNAKE #Att: 1 Defense: +3 Hand: +4 Foot: +1 Weapon: +2 Grab: +3 Throw: +1 Special Katas: Paralysis attack, Finger tip chi attack, Blindness strike, K/O attack, Calm Minds STEED #Att: 3 Defense: +2 Hand: +2 Foot: +4 Weapon: +0 Grab: +2 Throw: +0 Special Katas: Lightning attack, Grab/kick, Jump kick, Breakfall, Stomp TIGER #Att: 2 Defense: +1 Hand: +3 Foot: +0 Weapon: +3 Grab: +3 Throw: +2 Special Katas: Claw strike, Chi Gung, Jump punch, break fall, weight reduction TURTLE #Att: 2 Defense: +4 Hand: +2 Foot: +0 Weapon: +0 Grab: +4 Throw: +2 Special Katas: Chi Gung, Lightning strike, Break fall, Auto-throw, Vibrating palm WOLF #Att: 2 Defense: +3 Hand: +2 Foot: +2 Weapon: +2 Grab: +1 Throw: +2 Special Katas: Claw strike, Weight Reduction, Jump kick, Jump punch, Break fall WOLVERINE #Att: 3 Defense: +1 Hand: +3 Foot: +2 Weapon: +3 Grab: +1 Throw: +0 Special Katas: Lightning attack, Claw strike, grab/head bash, Auto-punch, Lock Combat moves: Defense: Dodge Parry Roll Escape Hand: damage speed Finger: 0 0 Elbow/Forearm:1 1 Punch: 1 2 Chop: 2 3 Uppercut: 3 5/can only be used once per round Power Punch: 4 4/uses 2 attacks Foot: Knee: 2 3 Kick: 3 4 Sweep: knock down 4 Wheel Kick: 4 6/can only be used once per round Power Kick: 5 5/uses 2 attacks Weapon: Slash: by weapon Grab: Grab: 0 1 Choke/Hold: 3/att 1/requires opponent to already be grabbed Disarm: 0 3 Catch: 0 3/must first successfully dodge Throw: Flip: 6 6/requires grab Pin: 1 3/requires grab Special Katas: Chi Speed damage Auto-Hold 0 0 grab Any melee attack that is parried can automatically be countered with a grab attempt,(must strike opponent can defend) note: auto-attacks cannot be counter attacked Auto-Punch 0 0 2 or claw Any melee attack that is parried can automatically be countered with a claw or punch if the claw is used it uses up the one claw strike for that round attempt,(must strike opponent can defend) note: auto-attacks cannot be counter attacked Auto-Slash 0 0 by weapon ignore STR mod to damage Any melee attack that is parried can automatically be countered with a slash attempt,(must strike opponent can defend) note: auto-attacks cannot be counter attacked Auto-Throw 0 0 half normal throw damage Any melee attack that is parried can automatically be countered with a Throw attempt,(must strike use grab bonus to strike opponent can defend) note: auto-attacks cannot be counter attacked Blindness strike 1 1 blindness for 2d4 minutes Break fall 0 0 0 character can defend against throw attacks for no damage and no loss of attack(instead of usaul half and still lost attack) character can also defend against falls roll vs (hieght/50ft) to take 1 point of damage for every 50ft fallen, failure is still half normal damage Calm minds 10 3 calm for 10 min EVERYONE in 100' gets an overwhelming sense of calm. useful to talk out situations or make gaurd's security a little more lax. Chi Gung 0 0 adds 5 to reduce damage mod Claw strike 0 5 2d4 can only be used once per round Finger tip chi attack x 0 2x ignore both STR mods Grab/Head bash 0 6 3 the character first grabs his opponent(roll grab) then he bashes him with his head (roll second strike grab with extra +5) Grab/Kick 0 8 3 form 1: the character first grabs his opponent(roll grab) then he kicks him (roll kick with extra +5) form 2: the character first grabs one opponent(roll grab) then he kicks another (roll kick) Grab/Punch 0 6 2 the character first grabs his opponent(roll grab) then he punchs him (roll punch with extra +5) Grab/Slash 0 by weapon+2 by weapon the character first grabs his opponent(roll grab) then he slashes him (roll wepon with extra +5 to hit only) Jump kick 0 6 6 uses two attacks Jump punch 0 5 4 uses two attacks Jump slash 0 (by weapon x 2) uses two attacks K/O attack 1 3 Stun opponent for 1 minute Lightning attack 1 5 - character can use all attacks at once in the begining of the round, character gets 1 extra attack, character is -4 to all defenses. Lock 0 1 4/round if the locked person escapes or is forced out he takes 3d6 damage Paralysis attack 1 3 target loses all remaining attacks Push Open Hand 1 2 1d6 damage knockdown and back chi feet Stomp 5 5 knock down creates a mini earth quake knocking over everyone who doesn't defend within 20 ft Vibrating Palm 0 0 1 to start each successive hit doubles the damage damage done Weight reduction 1 0 for 5 min +10 to applicable skills can climb at normal walking speed can jump/fall 10x normal OTHER GM DISCRESSION (14 POINTS) #ATT POINTS 1 1 2 2 3 4 4 7 5 11 #Att: Defense: Hand: Foot: Weapon: Grab: Throw: Special Katas: