Dark Sun 5e
Classes
Definitely In
- Fighter
- Battle Master
- Gladiator
- Largely unchanged
- Maybe no spell casting variants
- Maybe Psionic variant
- Rogue
- Servant
- Largely unchanged
- Maybe no spell casting variants
- Maybe Psionic variant (soul knife)
- Maybe primal spell variant (wasteland scout)
- Monk
- Open Hand
- Maybe an Ascetic/Hermit
- Maybe Psionic variant (more soul knife the avatar bender)
Constrained
- Barbarian
- Wasteland (Desert)
- Caged (Gladiator/Slave/Force to live in a city)
- Maybe a separate Gladiator as well.
- Druid
- Circle of Desolation (more wizardy, flashy effects)
- Circle of Preservation (a lot weaker, Wild shape focused, must
expend slots to cast cantrips, locational limit to spell casting)
- Sorcerer
- Psionic Origin
- Maybe Draconic Origin
- Sorcerer Kings will be looking to find, control and/or kill all
other sorcerers
- Warlock
- Wizard
- Defiler school (Evoker+Necromancer)
- Preserver school (a little weaker, discourage cantrips, more ritual
focused)
Probably Better Out
- Artificer(Not Available??)
- tough because of the lack of physical materials probably better
banned or NPC only
- Tatto Artist
- Artist or subject may activate the tattoo by touching the tattoo as
a full round action
- it does damage to the subject
- Ceramics/Crystals (probably better done as a wizard or sorcerer with
a crystal spell focus)
- Bard (Not Available??)
- 5e Bards as they exist today are really hard to make fit
- Bards are full casters and really live off the fat of the land
- Vicious Mockery should definitely be added to the Psionic Bag of
tricks particularly rogue
- Maybe a College of Forgotten Lore
- Ranger (Not Available??)
- Wasteland
- Urban
- Maybe better subsumed by the Barbarian and Rogue
Definitely Out
- Cleric (Not Available)
- Paladin(Not Available)