Classes ======= Aristocrat Stat: Cha Base Attack Bonus: Wizard Save: Fort: +0 Ref: +2 Will: +2 Hit Die: d6 Alignment: Any Non-Chaotic Skills: 6 Money: 2d6x1000 Weapons: Simple Armor: Medium Lvl Att Fort Ref Will Special: 1. +0 +0 +2 +2 Favor +1 2. +1 +0 +3 +3 Resource Access 3. +1 +1 +3 +3 Coordinate +1 4. +2 +1 +4 +4 Favor +2 5. +2 +1 +4 +4 Inspire Confidence 6. +3 +2 +5 +5 Leadership 7. +3 +2 +5 +5 Coordinate +2 8. +4 +2 +6 +6 Favor +3 9. +4 +3 +6 +6 10. +5 +3 +7 +7 Bonus Feat 11. +5 +3 +7 +7 Coordinate +3 12. +6 +4 +8 +8 Favor +4 13. +6 +4 +8 +8 Inspire Greatness 14. +7 +4 +9 +9 Bonus Feat 15. +7 +5 +9 +9 Coordinate +4 16. +8 +5 +10 +10 Favor +5 17. +8 +5 +10 +10 18. +9 +6 +11 +11 Bonus Feat 19. +9 +6 +11 +11 Coordinate +5 20. +10 +6 +12 +12 Favor +6 Force Sensitive Stat: Wis Base Attack Bonus: Cleric Save: Fort: +0 Ref: +2 Will: +2 Hit Die: d8 Alignment: Any Skills: 4 Money: 1d4x500 credits Weapons: Simple + Primitive or 1 Exotic Armor: Light + Sheild Lvl Att Fort Ref Will Special: 1. +0 +0 +2 +2 Force Feat 2. +1 +0 +3 +3 Force Feat 3. +2 +1 +3 +3 4. +3 +1 +4 +4 Force Feat 5. +3 +1 +4 +4 6. +4 +2 +5 +5 Force Feat 7. +5 +2 +5 +5 8. +6 +2 +6 +6 Force Feat 9. +6 +3 +6 +6 10. +7 +3 +7 +7 Force Feat 11. +8 +3 +7 +7 12. +9 +4 +8 +8 Force Feat 13. +9 +4 +8 +8 14. +10 +4 +9 +9 Force Feat 15. +11 +5 +9 +9 16. +12 +5 +10 +10 Force Feat 17. +12 +5 +10 +10 18. +13 +6 +11 +11 Force Feat 19. +14 +6 +11 +11 20. +15 +6 +12 +12 Force Feat Pilot Stat: Dex Base Attack Bonus: Cleric Save: Fort: +0 Ref: +2 Will: +0 Hit Die: d6 Alignment: Any Skills: 4 Money: 1d6x500 Vehicle: Pilots start play with access to 1 stock fighter or freighter. the vehicle is owned by or payed for with a loan from a patron. Possible patrons include a military organization (ie the Rebel Fleet), a Commercial organization (ie the Trade Federation), or a Criminal organization (ie paid for by a loan from the Hutts). The Pilot has full access to this vehicle, and can easily steal it. However such a theft will make an enemy of a fairly powerful organization. Weapons: Simple + Rogue(Heavy Pistol, VibroBlade) + Vehicle Weapons Armor: Light Lvl Att Fort Ref Will Special: 1. +0 +0 +2 +0 Starship Operation 2. +1 +0 +3 +0 Starship Dodge 3. +2 +1 +3 +1 Jury-rig +2 (only for systems in vehicles he can pilot) 4. +3 +1 +4 +1 Precise Attack +1 5. +3 +1 +4 +1 Evasion 6. +4 +2 +5 +2 Jury-rig +4 7. +5 +2 +5 +2 Starship Defense +1 8. +6 +2 +6 +2 Familiarity +1 9. +6 +3 +6 +3 Jury-rig +6 10. +7 +3 +7 +3 Familiarity +2 11. +8 +3 +7 +3 Starship Defense +2, Precise Attack +2 12. +9 +4 +8 +4 Familiarity +3, Starship Evasion 13. +9 +4 +8 +4 Jury-rig +8 14. +10 +4 +9 +4 Familiarity +4 15. +11 +5 +9 +5 Starship Defense +3 16. +12 +5 +10 +5 Familiarity +5 17. +12 +5 +10 +5 Improved Starship Evasion 18. +13 +6 +11 +6 Familiarity +6, Precise Attack +3 19. +14 +6 +11 +6 Starship Defense +4 20. +15 +6 +12 +6 Familiarity +7 Primitive Stat: Str Base Attack Bonus: Fighter Save: Fort: +2 Ref: +2 Will: +0 Hit Die: d10 Alignment: Any Skills: 4 Money: 1d4x500 credits Weapons: Simple + Primitive + 1 exotic (BowCaster or Melee not light saber) Armor: Medium + Sheild Lvl Att Fort Ref Will Special: 1. +1 +2 +2 +0 Wild Empathy, Trail Blazing 2. +2 +3 +3 +0 Tracking 3. +3 +3 +3 +1 Evasion 4. +4 +4 +4 +1 Survival +2 5. +5 +4 +4 +1 Uncanny Dodge 6. +6 +5 +5 +2 7. +7 +5 +5 +2 Swift Tracker 8. +8 +6 +6 +2 Survival +4 9. +9 +6 +6 +3 Fast Movement 10. +10 +7 +7 +3 Improved Uncanny Dodge 11. +11 +7 +7 +3 Camouflage 12. +12 +8 +8 +4 Improved Evasion, Survival +6 13. +13 +8 +8 +4 Improved Evasion 14. +14 +9 +9 +4 Slippery Mind 15. +15 +9 +9 +5 16. +16 +10 +10 +5 Survival +8 17. +17 +10 +10 +5 Hide in Plain sight 18. +18 +11 +11 +6 19. +19 +11 +11 +6 Defensive Roll 20. +20 +12 +12 +6 Survial +10 Soldier(Fighter) Stat: Con Base Attack Bonus: Fighter Save: Fort: +2 Ref: +0 Will: +0 Hit Die: d10 Alignment: Any Skills: 2 Money: 2d4x500 credits Weapons: Simple + Martial Armor: Heavy + Sheild Lvl Att Fort Ref Will Special: 1. +1 +2 +0 +0 Bonus Feat 2. +2 +3 +0 +0 Bonus Feat 3. +3 +3 +1 +1 4. +4 +4 +1 +1 Bonus Feat 5. +5 +4 +1 +1 6. +6 +5 +2 +2 Bonus Feat 7. +7 +5 +2 +2 8. +8 +6 +2 +2 Bonus Feat 9. +9 +6 +3 +3 10. +10 +7 +3 +3 Bonus Feat 11. +11 +7 +3 +3 12. +12 +8 +4 +4 Bonus Feat 13. +13 +8 +4 +4 14. +14 +9 +4 +4 Bonus Feat 15. +15 +9 +5 +5 16. +16 +10 +5 +5 Bonus Feat 17. +17 +10 +5 +5 18. +18 +11 +6 +6 Bonus Feat 19. +19 +11 +6 +6 20. +20 +12 +6 +6 Bonus Feat Specialist Stat: Int Base Attack Bonus: Cleric Save: Fort: +0 Ref: +0 Will: +2 Hit Die: d6 Alignment: Any Skills: 8 Money: 1d6x500 credits Weapons: Simple Armor: Light Lvl Att Fort Ref Will Special: 1. +0 +0 +0 +2 Lucky (1/day) 2. +1 +0 +0 +3 Barter (+5 Diplomacy to Buy/Sell) 3. +2 +1 +1 +3 Skill Specialty( as Skill Emphasis but stackable) 4. +3 +1 +1 +4 Research (+ Level to Knowledge w/ useful DataBase) 5. +3 +1 +1 +4 Skill Mastery (Can alway take 10 with 1 skill) 6. +4 +2 +2 +5 Skill Specialty 7. +5 +2 +2 +5 Lucky (2/day) 8. +6 +2 +2 +6 9. +6 +3 +3 +6 Skill Specialty 10. +7 +3 +3 +7 Skill Mastery 11. +8 +3 +3 +7 12. +9 +4 +4 +8 Skill Specialty 13. +9 +4 +4 +8 Lucky (3/day) 14. +10 +4 +4 +9 15. +11 +5 +5 +9 Skill Mastery, Skill Specialty 16. +12 +5 +5 +10 17. +12 +5 +5 +10 18. +13 +6 +6 +11 Skill Specialty 19. +14 +6 +6 +11 Lucky (4/day) 20. +15 +6 +6 +12 Skill Mastery Prestige classes ~~~~~~~~~~~~~~~~ Jedi Knight Requirements: Crafted lightsaber, Alter +1, Control +5, Sense +5, Deflect, Exotic Weapon Proficiency (lightsaber) Hit Die: d8 Skills: 4 Lvl Att Fort Ref Will Special: 1. +0 +0 +0 +0 Deflect +1 2. +1 +1 +1 +1 Force Feat 3. +2 +1 +1 +1 Deflect +2 4. +3 +1 +2 +2 Force Feat 5. +3 +2 +2 +2 Deflect +3 6. +4 +2 +3 +3 Force Feat 7. +5 +2 +3 +3 Deflect +4 8. +6 +3 +4 +4 Force Feat 9. +6 +3 +4 +4 Attract Padawan (1d4 Level Force Sensitive) 10.+7 +3 +5 +5 Force Secret Jedi Master Requirements: Sense +10, Jedi Knight 9, Cannot be tainted Hit Die: d8 Skills: 4 Lvl Att Fort Ref Will Special: 1. +1 +1 +1 +1 Force Secret 2. +2 +1 +1 +1 Force Feat 3. +3 +2 +2 +2 Deflect +5 4. +3 +2 +2 +2 Force Feat 5. +4 +3 +3 +3 Force Secret DarkSide Warrior Requirements: Force Sensitive, Alter, Control, Sense, Force Rage (3 Ranks) Hit Die: d10 Skills: 4 Special: Character becomes at least tainted Lvl Att Fort Ref Will Special: 1. +1 +0 +0 +0 Skill Mastery (Force Rage) 2. +2 +1 +1 +1 Sneak Attack +1d8 3. +3 +1 +1 +1 Force Feat 4. +4 +1 +2 +2 Sneak Attack +2d8 5. +5 +2 +2 +2 Force Feat 6. +6 +2 +3 +3 Sneak Attack +3d8 7. +7 +2 +3 +3 Force Feat 8. +8 +3 +4 +4 Sneak Attack +4d8 9. +9 +3 +4 +4 Force Secret 10.+10 +3 +5 +5 Sneak Attack +5d8 DarkSide Lord Requirements: Total Force Levels 13, Force Lightning, must be fully corrupted Hit Die: d8 Skills: 4 Lvl Att Fort Ref Will Special: 1. +1 +1 +1 +1 Force feat 2. +2 +1 +2 +2 Force Secret 3. +3 +2 +2 +2 Force feat 4. +4 +2 +3 +3 Force Secret 5. +5 +3 +3 +3 Force feat Bounty Hunter basically unchanged Stat: Base Attack Bonus: Save: Fort: Ref: Will: Hit Die: Alignment: Skills: Money: Weapons: Armor: Special: Spec Sold Force Prim Pilot Arist UnT Abil Armor Appraise C X X X C C Yes Int Astrogate C X X X C X No Int Balance X X C C C X Yes Dex 1 Bluff C X X X X C Yes Cha Climb X C C C X X Yes Str 1 Computer Use C C X X C C Yes Int Craft C C C C C C Yes Int Demolitions C C X X C X No Int Diplomacy C X C C X C Yes Cha Disable Device C X X X X X No Int Disguise C X X X X C Yes Cha Escape Artist C X C C C X Yes Dex 1 Forgery C X X X X X Yes Int Gamble C C X X C C Yes Wis Gather Info X X X X C C Yes Cha Handle Animal X C X C X X No Cha Hide C X X C C C Yes Dex 1 Intimidate X C X C X C Yes Cha Jump X C C C C X Yes Str 1 Know Language C C C X C C No NA Knowledge C C C C C C No Int Listen C X C C X X Yes Wis Move Silently C X X C C X Yes Dex 1 Perform C X C C X C Yes Cha Pilot C C C X C C No Dex Profession C C C C C C No Wis Repair C C X X C X No Int Ride X X C C C C Yes Dex Search C X X C X X Yes Int Sense Motive C X X X X C Yes Wis Slieght Hand C X X X C X Yes Dex 1 Spot C X C C C X Yes Wis Survival X C C C X X Yes Wis Swim X C C C C C Yes Str 2 Treat Injury C C C X X C Yes Wis Tumble C X C C C X Yes Dex 1 Alter - - C - - - Frc Cha Control - - C - - - Frc Con Sense - C* C C* - - Frc Wis 1 Fear - C* C C* - C* Frc Cha Rage - C* C C* - - Frc Con *A Character with the Primal Nature feat may treat these skills as class skills. New Feats --------- Primal Rage - see Force section Force Neutral - see Force section Bayonette Combat Normal - A character with a missle weapon doesn't threaten surrounding spaces. A character with a bayonnette, Atlatl, Cesta, Off-hand melee weapon, or free hand and unarmed combat feat does threaten surrounding spaces. Bonus A character with this feat provokes an attack of opportuny on anyone who takes the attack of opportunity he provokes from firing while threatend or the character can take a -2 penalty to hit and fire defensively and not provoke an attack of oppotunity Combat Roll Normal - as a Move Action a character can move in or out of a kneeling position. while kneeling a character is Ranged (+2 Hit, +2 AC) Melee( -2 Hit, -2 AC) Bonus - Once per round the character may may move into or out of a kneeling position as a free action. Rapid Reload Once per round the character may reload a weapon as a free action.