Class: Size: Tonnage: Crew: Life Support: People: Weeks: Creating a ship 1. Choose Tonnage(Class, Size) 2. Automate operations 3. Life support pmw -> per man week pm -> per man 4. Engines Req. Engine Output = Max Speed * Maneuverability Index * Total Tonnage Maneuverability Index Poor(-4 attack, Pilot) 1/4 Poor(-2 attack, Pilot) 1/2 Average 1 Good(+2 attack, Pilot) 2 Excellent(+3) 3 Excellent(+4) 4 Excellent(+6) 8 5. Hull Size Class Max Tonnage Crew Requirement F Fighter 6 11 D Fighter 50 11 T Fighter 400 11 S Transport 3000 16 M Transport 20000 21 L Transport 100000 46 H Capitol 800000 551 G Capitol 7000000 3501 C Station 60000000 40001 Life Support Recharge Cost Cost Tonnage Stored Provisions 1pmw 1000pm .5 + .5pmw Recyclers .4pmw 150k+400pm 10k + .2pmw EcoSystem 0 250m 1m + 1pm Luxury Life support x2 x2 x2 Sheild Generator - Required for Sheild projector Regen Rate 1/min 1000 0.5 Regen Rate 2/min 2000 20 Regen Rate 5/min 5000 1000 Regen Rate 8/min 8000 10000 Regen Rate 10/min 10000 500000 Item Cost Tonnage Automated Maintence System(-1 Crew requirement) 500 0.1 Hull(1 Hull Point) 500 0.5 Sheild Projector(1 Sheild point) - Requires Generator 1500 0(Max ?) Stowage(1 ton cargo space) 100 1 Hyperdrive (Cost/Tonnage) Spd F D T S M L H G C x12 2,013/2 2,026/3 2,051/4 2,100/8 2,189/14 2,322/24 2,645/47 3,328/96 4,719/196 x10 2,018/2 2,037/3 2,074/5 2,144/8 2,271/14 2,464/24 2,928/47 3,913/97 5,915/197 x8 2,028/2 2,058/3 2,115/5 2,225/8 2,424/15 2,725/24 3,450/48 4,989/97 8,117/197 x6 2,050/2 2,102/3 2,205/5 2,401/9 2,754/15 3,289/25 4,579/48 7,314/97 12,875/197 x5 2,073/3 2,147/4 2,295/5 2,577/9 3,086/15 3,857/25 5,713/48 9,652/97 17,659/198 x4 2,114/3 2,230/4 2,461/6 2,901/9 3,697/16 4,901/25 7,802/49 13,956/98 26,468/198 x3 2,202/4 2,409/5 2,819/7 3,602/10 5,016/17 7,157/26 12,315/49 23,255/99 45,499/199 x2 2,454/5 2,921/6 3,842/8 5,606/12 8,786/18 13,604/28 25,208/51 49,823/100 99,872/200 x1 3,817/10 5,684/11 9,368/13 16,422/16 29,144/23 48,416/32 94,832/55 193,293/105 393,487/205 x3/4 5,230/13 8,549/14 15,099/16 27,640/19 50,256/26 84,517/35 167,034/58 342,077/108 697,976/208 x1/2 9,268/19 16,736/20 31,472/22 59,690/25 110,577/32 187,664/41 373,327/64 767,172/114 1,567,947/214 Miniturized Hyperdrive x4 /2 Weapons firelinked fire control point defense turrents concealed Damage reduction Communications Sensors Sensor masks / Cloaking systems