#!/usr/local/bin/markdowncgi FEATS ===== Skill Feats |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req ------------------------------------------|---|---|---|---|---|---|---|---|---|-------------------- [Skill Focus] |Y |C |C |C |C |Y |C |C |C |Skill +1 C - class skills only [Aptitude] |Y |Y |Y |Y |Y |Y |Y |Y |Y | [Skill Specialty] |N |N |N |N |N |Y |N |N |N |Skill +4 [Skill Mastery] |N |N |N |N |N |10 |N |N |N | [Skill Mastery, Specific] |10 |N |10 |N |N |5 |N |10 |N |Skill +6 [Fast Learner] |Y |N |N |N |N |Y |N |N |N | [Extra Class Skill] |Y |Y |Y |Y |Y |Y |Y |Y |Y |Must have the skill as at least Cross Class in one class **Weapon Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Weapon Proficiency, Simple] |- |- |- |- |- |- |- |- |- | [Weapon Proficiency, Rogue] |Y |Y |Y |N |Y |N |Y |Y |N |WP, Simple [Weapon Proficiency, Laborer] |Y |N |Y |Y |N |Y |Y |Y |Y |WP, Simple [Weapon Proficiency, Martial] |Y |N |Y |Y |N |N |Y |Y |N |WP, Rogue or WP, Laborer [Weapon Proficiency, Heavy] |Y |N |N |Y |N |N |Y |N |N |Weapon Use Skill +2 [Weapon Proficiency, Double] |Y |N |N |Y |N |N |Y |N |N |Weapon Use Skill +2 [Weapon Proficiency, Entangle] |Y |Y |Y |N |N |N |Y |Y |N |WP, Rogue and Weapon Use: Entangling +2 [Weapon Proficiency, Specific] |Y |Y |Y |Y |Y |Y |Y |Y |Y | [Ambidexterity] |Y |Y |Y |Y |N |Y |Y |Y |N |Dex +8 [Two Weapon Fighting, Melee] |Y |Y |Y |Y |N |N |Y |Y |N | [Two Weapon Fighting, Melee Defense] |Y |Y |Y |N |N |N |Y |Y |N |Two Weapon Fighting, Melee [Two Weapon Fighting, Missile] |Y |Y |N |N |N |N |Y |Y |N | [Two Weapon Fighting, Riposte] |Y |Y |Y |N |N |N |Y |Y |N |Two Weapon Fighting, Melee, Combat Expertise +2 [Weapon Focus, Specific] |Y |Y |Y |Y |N |N |Y |Y |N |Weapon Use Skill +2 [Weapon Specialization], Specific |8 |Y |Y |Y |N |N |4 |N |N |Weapon Focus, Weapon Use Skill +5 [Greater Weapon Focus], Specific |13 |Y |Y |Y |N |N |8 |N |N |Weapon Specialization, Weapon Use Skill +9 [Greater Weapon Specialization], Specific |17 |Y |Y |Y |N |N |12 |N |N |Greater Weapon Focus, Weapon Use Skill +13 **Armor Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Armor, Light] |Y |Y |Y |Y |N |Y |Y |Y |Y | [Armor, Medium] |Y |Y |Y |Y |N |N |Y |Y |Y |Armor, Light [Armor, Heavy] |Y |N |N |Y |N |N |Y |N |Y |Armor, Medium [Armor, Powered] |Y |N |N |N |N |N |Y |N |N |Armor, Medium **Unarmed Combat Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Improved Unarmed Strike] |Y |Y |Y |Y |N |N |Y |Y |Y | [Kick] (+1d kick once per round) |Y |Y |Y |Y |N |N |Y |Y |Y |Improved Unarmed Strike, Balance +2 [Sweep Attack] (knockdown once per round) |Y |Y |Y |N |N |N |Y |Y |Y |Kick [Jump Attack] (special charge +1d) |4 |Y |Y |Y |N |N |Y |Y |Y |Improved Unarmed Strike, Dex +7, Jumping +3 [Stunning Fist] |8 |N |Y |Y |N |N |Y |N |Y |Improved Unarmed Strike, Dex +7, Wil +7, Weapon Use: Unarmed +5 [Power Punch] (Manyshot for unarmed) |12 |Y |Y |Y |N |N |Y |Y |Y |Improved Unarmed Strike, Weapon Use: Unarmed +7 [KO Strike] (Full round KO attack) |Y |N |Y |Y |N |N |Y |Y |Y |Power Punch [Claw Attack] (+1d) |12 |N |Y |Y |N |N |Y |Y |N |Improved Unarmed Strike, Weapon Use: Unarmed +9 [Weapon Kata], Specific |Y |Y |Y |Y |N |N |Y |Y |N |Greater Weapon Focus, Weapon Use Skill +13 [Finger Tip Attack] |Y |Y |Y |N |Y |Y |Y |N |Y |Improved Unarmed Strike, Weapon Use: Unarmed +1 [Inflict/Relieve Dizziness] |Y |Y |Y |N |Y |N |Y |N |Y |Finger Tip Attack [Inflict/Relieve Muteness] |Y |N |Y |N |Y |N |Y |N |Y |Inflict/Relieve Dizziness [Inflict/Relieve Blindness] |Y |N |Y |N |Y |N |N |N |Y |Inflict/Relieve Muteness [Inflict/Relieve Deafness] |Y |N |Y |N |Y |N |N |N |Y |Inflict/Relieve Muteness [Inflict/Relieve Pain] |Y |Y |Y |N |Y |N |Y |N |Y |Inflict/Relieve Dizziness [Inflict/Relieve Paralysis] |Y |N |Y |N |N |N |N |N |Y |Inflict/Relieve Pain [Vital Strike] (Touch of death) |Y |N |Y |N |N |N |N |N |Y |Inflict/Relieve Paralysis, Inflict/Relieve Deafness [Improved Grapple] |Y |N |Y |Y |N |N |Y |Y |Y |Weapon Use: Grappling +2 [Hold] (pinned target limited) |Y |N |Y |Y |N |N |Y |Y |Y |Improved Grapple [Lock] (escapee takes +3d damage) |Y |N |Y |Y |N |N |Y |N |Y |Hold [Dislocate] (force target out of lock) |Y |N |Y |Y |N |N |Y |N |N |Lock [Reflexive Grappling] |Y |N |Y |Y |N |N |Y |N |Y |Improved Grapple, Weapon Use: Grappling +9 [Reflexive Throw/Flip] |Y |N |Y |Y |N |N |Y |N |Y |Reflexive Grappling, Throw/Flip [Reflexive Dislocate] |Y |N |Y |Y |N |N |Y |N |N |Reflexive Grappling, Dislocate [Throw/Flip] (+1d knockdown grapple) |Y |N |Y |Y |N |N |Y |Y |Y |Improved Grapple, Weapon Use: Grappling +5 [Deflect Arrows] |Y |Y |Y |N |N |N |N |N |Y |Improved Unarmed Strike, Dex +7 [Snatch Arrows] |Y |Y |Y |N |N |N |N |N |Y |Deflect arrows, Dex +8 [Flurry of Blows] |Y |Y |Y |Y |N |N |Y |Y |Y |Improved Unarmed Strike, Weapon Use: Unarmed +2 [Break fall] |Y |N |Y |Y |N |N |Y |Y |Y |Tumbling +1 [Slow fall] |Y |N |Y |N |N |N |N |Y |Y |Break fall, Tumbling +5 [Power Block] |Y |N |Y |Y |N |N |Y |N |N |Improved Unarmed Strike, Str +7, End +7, Weapon Use: Unarmed +5 **Combat Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Blind Fight] |Y |Y |Y |Y |N |N |Y |Y |N | [Improved Disarm] |Y |Y |Y |N |N |N |Y |Y |N |Cun +7, Combat Expertise +2 [Improved Feint] |Y |Y |Y |N |Y |N |Y |Y |N |Cun +7, Combat Expertise +2 [Improved Trip] |Y |Y |Y |N |N |N |Y |Y |N |Cun +7, Combat Expertise +2 [Combat Reflexes] (Cun Modifier) |Y |Y |Y |Y |N |Y |Y |Y |N | [Mobility] |Y |Y |Y |N |N |Y |Y |Y |N |Agi +7, Dodge +2 [Spring Attack] |Y |Y |Y |N |N |Y |Y |Y |N |Mobility, Dodge +5 [Whirlwind Attack] |Y |Y |Y |N |N |N |Y |Y |N |Cun +7, Spring Attack, Combat Expertise +5, Dodge +5 [Improved Critical], Specific |Y |Y |Y |Y |N |N |Y |Y |N |Weapon Use Skill +9 [Cleave] |Y |N |Y |Y |N |N |Y |N |N |Str +7, Power Attack +2 [Great Cleave] |Y |N |Y |Y |N |N |Y |N |N |Cleave, Power Attack +5 [Improved BullRush] |Y |N |Y |Y |N |N |Y |N |N |Str +7, Power Attack +2 [Improved Overrun] |Y |N |Y |Y |N |N |Y |N |N |Str +7, Power Attack +2 [Improved Sunder] |Y |N |Y |Y |N |N |Y |N |N |Str +7, Power Attack +2 [Quick Draw] |Y |Y |N |Y |N |Y |Y |Y |N |Cun +7 [Combat Roll] |Y |Y |Y |N |N |Y |Y |Y |N |Agi +7 [Opportunist] |15 |Y |N |Y |Y |Y |N |10 |N | [Crippling Strike] |Y |Y |Y |N |N |Y |Y |Y |N |Sneak Attack +11 [Evasion] |4 |Y |Y |Y |N |N |N |2 |N |Roll +3 [Evasion, Imp] |N |N |10 |N |N |N |N |10 |N |Evasion [Rage] |Y |N |N |Y |N |N |Y |Y |Y |Breathing +2 [Rage, Tireless] |17 |N |N |12 |N |N |12 |N |N |Rage [Rage, Greater] |11 |N |N |6 |N |N |N |N |Y |Rage [Rage, Mighty] |20 |N |N |15 |N |N |N |N |N |Rage, Greater [Riposte] |Y |Y |Y |N |N |Y |Y |Y |N |Parry, Combat Expertise +2 [Intercept] |Y |Y |Y |Y |N |N |Y |Y |N |Parry, Combat Expertise +2 [Body Guard] |Y |N |Y |Y |N |N |Y |N |N |Combat Expertise +2 | | | | | | | | | | **Ranged Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Point Blank Shot] |Y |Y |N |N |Y |Y |Y |Y |N | [Far Shot] |Y |Y |N |N |N |N |Y |Y |N |Point Blank Shot [Precise Shot] |Y |Y |N |N |N |N |Y |Y |N |Point Blank Shot [Rapid Shot] |Y |Y |N |N |N |N |Y |Y |N |Dex +7, Point Blank Shot [Manyshot] |Y |Y |N |N |N |N |Y |Y |N |Dex +9, Rapid Shot, Weapon Use Skill +7 [Multishot] |Y |Y |N |Y |N |Y |Y |N |N | [Shot on the run] |Y |Y |N |N |N |N |Y |Y |N |Dex +7, Point Blank Shot, Mobility [Improved Precious shot] |Y |Y |N |N |N |N |Y |Y |N |Dex +10, Precise Shot, Weapon Use Skill +12 [Rapid Reload], Specific |Y |Y |N |N |N |N |Y |Y |N |Weapon Use Skill +1 [Bayonet Combat] |Y |Y |N |N |N |N |Y |Y |N |Weapon Use polearms +2 ??Pistol Whip? | | | | | | | | | | ??Threatening Missile? | | | | | | | | | | **Physical Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Endurance] |Y |N |Y |Y |N |N |Y |Y |Y | [Diehard] |Y |N |Y |Y |N |N |Y |Y |Y |Endurance [Zero-G Training] |Y |Y |Y |N |N |Y |Y |Y |N |Tumble +1, Balance +1 [Poison Immunity] |14 |N |9 |9 |N |N |Y |9 |9 |Resist Poison +6 [Timeless Body] |20 |N |15 |N |Y |N |Y |N |15 |Resist Fatigue +9 [Disease Immunity] |N |N |8 |8 |N |N |3 |N |3 |Resist Disease +3 [Slippery Mind] |13 |N |8 |N |Y |Y |N |10 |Y |Will +7, Escape Artist +3 [Hide in Plain Sight] (Camouflage) |N |N |13 |17 |N |17 |N |13 |N |Stealth +11 | | | | | | | | | | **Defensive Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req ??Improved Dive for Cover | | | | | | | | | | ??Combat Roll | | | | | | | | | | ??Bullet Dodger | | | | | | | | | | [Missile Dodge] (Dodge vs Missile) |Y |N |Y |N |N |Y |Y |Y |N |Dodge +5 ??AutoDodge? | | | | | | | | | | [Blocking Parry] (Agi -> Str) |Y |N |N |Y |N |N |Y |N |N |Str +7 [Deflecting Parry] (Agi -> Dex) |Y |Y |Y |N |N |Y |Y |Y |N |Dex +7 [Shield, Medium] (Agi -> Str/Dex) |Y |Y |Y |Y |N |N |Y |N |Y | [Shield, Tower] (Agi -> Str) |Y |N |N |Y |N |N |Y |N |N |Shield, Medium [Improved Shield Bash] |Y |Y |Y |Y |N |N |Y |N |N |Shield, Medium [Block Missile] (Parry vs Missile) |Y |Y |N |Y |N |N |Y |Y |Y |Shield, Medium ??Roll with attack( Swift action 1/2 dam) | | | | | | | | | | | | | | | | | | | | **Ability Swap Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req ??Regeneration |N |N |Y |Y |N |N |Y |N |N | ??Quickness |Y |Y |Y |N |Y |Y |N |Y |N | [Ballistic Targeting] (Dex->Kno) |Y |N |N |N |Y |Y |Y |Y |Y |Kno +7 [Weapon Finesse] (Fin->Dex) |Y |Y |Y |N |N |N |Y |Y |N |Weapon Use: Entangling, Blades, Polearms, or Unarmed strike +2 ??Agile Climber (Str->Agi) | | | | | | | | | | ??Cunning Warrior (Fin->Cun) |Y |N |Y |N |N |Y |Y |Y |N |Weapon Use: Entangling, Blades, Polearms, or Unarmed strike +2 ??Deep Thinker (All -> Kno) | | | | | | | | | | ??Defensive Roll (End -> Agi) | |Y |Y |N |N |N |Y |Y |N |Dodge +X ??Smell Lie (Wil -> Cun) | | | | | | | | | | ??Disable Device (Kno -> Cun) | | | | | | | | | | ??Rig (Kno -> Cun) | | | | | | | | | | ??Danger Sense (Agi -> Cun) | | | | | | | | | | ??Tactical (->Kno) | | | | | | | | | | ??Toughness | | | | | | | | | | ??Quickness | | | | | | | | | | ??Steadfastness | | | | | | | | | | ??Dodge | | | | | | | | | | ??Elude | | | | | | | | | | ??Trade Hit | | | | | | | | | | ??Stamina | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | **Social Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Fame] |Y |N |N |N |Y |Y |N |N |Y | [Infamy] |Y |N |N |Y |Y |N |Y |N |Y | [Frightful Presence] |Y |N |N |Y |Y |N |Y |N |Y | [Favor] |Y |N |N |N |Y |N |N |N |Y | [Resource Access] |N |N |N |N |Y |Y |N |N |Y | [Rich] |Y |N |N |N |Y |Y |N |N |N | [Well Paid] |Y |N |N |N |N |Y |N |N |N | [Vehicle Access] |Y |Y |N |N |Y |Y |N |N |N |Pilot +2 [Fear Immunity] |Y |N |N |Y |Y |N |Y |N |Y | [Aura of courage] |N |N |N |N |Y |N |N |N |Y |Fear Immunity [Inspire Courage] |N |N |N |N |Y |N |N |N |Y |Inspire Skill +2 [Inspire Competence] |N |N |N |N |Y |Y |N |N |Y |Inspire Skill +4 [Inspire Greatness] |N |N |N |N |Y |N |N |N |Y |Inspire Courage, Inspire Skill +10 [Inspire Freedom] |N |N |N |N |Y |N |N |N |Y |Inspire Skill +13 [Inspire Heroics] |N |N |N |N |Y |N |N |N |Y |Inspire Greatness, Inspire Skill +16 [Fascinate] |N |N |N |N |Y |Y |N |N |Y |Inspire Skill +2 [Suggestion] |N |N |N |N |Y |N |N |N |N |Fascinate, Inspire Skill +7 [Mass Suggestion] |N |N |N |N |Y |N |N |N |N |Suggestion, Inspire Skill +19 [Coordinate] |N |N |N |N |Y |N |N |N |Y | [Cohort] |6 |N |N |N |1 |Y |N |3* |1 | [Followers] |Y |N |N |N |Y |Y |N |N |Y |Authority +7 ??Empathic Understanding |Y |N |N |N |Y |Y |N |Y |Y | ??Inspire Confidence |N |N |N |N |Y |N |N |N |Y |Inspire Skill +2 ??Leadership |Y |N |N |N |Y |N |N |N |Y | | | | | | | | | | | | | | | | | | | | | **Pilot Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Offensive Piloting] |Y |Y |N |N |N |N |N |N |N |Pilot +1 [Ram, Improved] |Y |Y |N |N |N |N |N |N |N |Offensive Piloting, Strafing Run [Bump, Improved] |Y |Y |N |N |N |N |N |N |N |Offensive Piloting [Vehicle Weapon Systems] |Y |Y |N |N |N |Y |Y |Y |N | [Defensive Piloting] |Y |Y |N |N |N |N |N |N |N |Pilot +1 [Jink] |Y |Y |N |N |N |N |N |N |N |Defensive Piloting [Strafing Run] |Y |Y |N |N |N |N |N |N |N |Defensive Piloting [Vehicle Familiarity] |N |Y |N |N |N |N |N |N |N |Pilot +4 | | | | | | | | | | **Wilderness Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Trail Blazing] (Woodland Stride) |Y |N |N |Y |N |Y |N |Y |Y |Survival +2 [Trackless Step] |N |N |N |5 |N |N |N |3 |5 |Trail Blazing, Tracking +4 [Swift Tracker] |N |N |N |4 |N |4 |N |4 |N |Trail Blazing, Tracking +5 [Animal Companion] |4 |N |N |4 |1 |N |N |4 |1 |Handle Animal +2, Survival +2 [Favored Enemy], Specific |Y |Y |N |Y |Y |N |N |Y |Y |Culture +2 | | | | | | | | | | | | | | | | | | | | **Karma and Supernatural Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Heroic Surge] (4,5) |Y |N |Y |Y |N |N |Y |Y |Y | [Lucky] (4) |Y |N |N |N |Y |Y |N |N |Y | [Second Wind] (2) |Y |N |Y |Y |N |N |Y |Y |Y |Breathing +2 [Aura of Good] |Y |N |N |N |Y |N |N |N |Y |Culture: Religion +2, Good Karma Path [Turn Undead] (2) |Y |N |N |N |Y |N |N |N |Y |Aura of Good [Lay on Hands] (2) |N |N |N |N |Y |Y |N |Y |Y |Aura of Good [Remove Disease/Status Ailments] (4) |N |N |N |N |Y |Y |N |Y |Y |Lay on Hands [Aura of Evil] |Y |N |N |N |Y |N |N |N |Y |Culture: Religion +2, Evil Karma Path [Control/Bolster Undead] (2) |Y |N |N |N |Y |N |N |N |Y |Aura of Evil [Vampiric Touch] (1) |N |N |N |N |Y |Y |N |Y |Y |Aura of Evil [Inflict Disease] (2) |N |N |N |N |Y |Y |N |Y |Y |Vampiric Touch [Summon Familiar] (1) |Y |N |N |N |Y |Y |N |N |Y |Culture: Arcana [Soul Tenacity] (1) |Y |N |N |N |Y |N |Y |N |Y |Wil +8 [Indomitable Will] (1) |20 |N |N |N |N |N |15 |N |Y |Wil +11 [Negate Powers] |Y |Y |Y |Y |Y |Y |Y |Y |Y |No Other Powers | | | | | | | | | | **Psychic Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req Open to the Supernatural (ESP) |Y |N |Y |N |Y |N |N |Y |Y |Concentration +2 Mediumship(+/-) | | | | | | | | | | Astral Projection (PK) |Y |N |Y |N |Y |N |N |Y |Y | OBE(+/-) | | | | | | | | | | Meditation (BF) |Y |N |Y |Y |Y |N |Y |Y |Y | | | | | | | | | | | **Biofeedback Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Absorb positive PSI](+) |Y |N |Y |Y |Y |N |Y |Y |Y | [Absorb negative PSI](-) |Y |N |Y |N |Y |N |N |N |Y |Flush Psi [Alter Aura](+/-)/PSI Stealth |Y |N |Y |N |Y |N |N |Y |Y |Biofeedback +2 [Block incoming PSI](+/-) |Y |N |Y |Y |N |N |Y |Y |Y | [Death Trance](+/-) |Y |N |Y |N |N |N |Y |N |Y | [Discorporate](+) |N |N |Y |N |N |N |N |N |Y |Biofeedback +16 [Energy Melee Weapon](+/-) |Y |N |Y |Y |N |N |Y |Y |Y |Sword PSI [Enhance Mind(Wil,Kno)](+) |Y |N |Y |N |N |Y |Y |N |Y | [Enhance Physique(Str, Dex)](+) |Y |Y |Y |Y |N |N |Y |N |Y | [Enhance Speed] |Y |N |Y |N |Y |N |N |Y |Y |Biofeedback +5 [Enhance Speed, Improved] |Y |N |Y |N |Y |N |N |Y |Y |Enhance Speed, Biofeedback +9 [Enhance Speed, Greater] |Y |N |Y |N |Y |N |N |Y |Y |Enhance Speed, Improved, Biofeedback +15 [Flight](+/-) |Y |N |Y |N |N |N |N |Y |Y |Psychokinesis +8, Biofeedback +4, Telekinesis [Flush PSI](+/-) |Y |N |Y |N |Y |N |N |N |Y | [Heal Self](+) |Y |N |Y |Y |N |N |Y |Y |Y |Biofeedback +1 [Impervious to Cold](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Fatigue](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Fire](+/-) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Hunger/Thirst](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Pain](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Poison](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Impervious to Suffocation](+) |Y |N |Y |Y |N |N |Y |Y |Y | [Ki Strike](+/-) |Y |N |Y |Y |N |N |N |Y |Y |Biofeedback +5 [Life Absorption](-) |Y |N |Y |N |N |N |N |N |Y |Absorb negative PSI [Mind Block](+/-) |Y |N |Y |N |Y |N |Y |N |Y |Block incoming PSI [PSI Damage Reduction](+/-) |Y |N |Y |Y |N |N |Y |Y |Y | [PSI Damage Bonus](+/-) |Y |N |Y |Y |N |N |Y |Y |Y | [Sword PSI](+/-) |Y |N |Y |Y |N |N |Y |Y |Y |Ki Strike, Weapon Kata [Self-Replication](+/-) |Y |N |Y |N |N |N |N |N |Y |Biofeedback +16, Dissimilar Mind [Shapeshifting: Animal](+) |Y |N |Y |N |N |N |N |Y |Y |Enhance Physique, Shapeshifting: Shrink, Biofeedback +6 [Shapeshifting: Animal Ability](+) |Y |N |Y |N |N |N |N |Y |Y |Enhance Physique, Shapeshifting: Animal, Biofeedback +16 [Shapeshifting: Blood](+) |Y |N |Y |N |Y |N |N |Y |Y |Enhance Physique, Shapeshifting: Disguise, Biofeedback +11 [Shapeshifting: Camouflage](+/-) |Y |N |Y |N |N |N |N |Y |Y |Enhance Physique, Biofeedback +6 [Shapeshifting: Combat Form](+/-) |Y |N |Y |Y |N |N |Y |N |Y |Enhance Physique, Biofeedback +2 [Shapeshifting: Disguise](+/-) |Y |N |Y |N |Y |N |N |Y |Y |Enhance Physique, Biofeedback +1 [Shapeshifting: Elemental](+) |Y |N |Y |N |N |N |N |16 |Y |Enhance Physique, Shapeshifting: Plant/Object, Biofeedback +17 [Shapeshifting: Growth](+) |Y |N |Y |Y |N |N |N |N |Y |Enhance Physique, Biofeedback +7 [Shapeshifting: Invisibility](+/-) |Y |N |Y |N |N |N |N |N |Y |Enhance Physique, Shapeshifting: Camouflage [Shapeshifting: Intangibility](+/-) |Y |N |Y |N |N |N |N |N |Y |Enhance Physique, Biofeedback +17 [Shapeshifting: Limbs](+/-) |Y |N |Y |Y |N |Y |Y |N |Y |Enhance Physique, Biofeedback +4 [Shapeshifting: Mind](+/-) |Y |N |Y |N |N |N |N |N |Y |Enhance Physique, Shapeshifting: Blood, Biofeedback +16 [Shapeshifting: Mimic](+/-) |Y |N |Y |N |N |N |N |N |Y |Enhance Physique, Shapeshifting: Mind [Shapeshifting: Plant/Object](+/-) |Y |N |Y |N |N |N |N |Y |Y |Enhance Physique, Shapeshifting: Growth, Biofeedback +12 [Shapeshifting: Reflexive](+) |Y |N |Y |N |N |N |Y |N |Y |Enhance Physique, Biofeedback +11 [Shapeshifting: Shrink](+) |Y |N |Y |N |N |N |N |Y |Y |Enhance Physique, Biofeedback +5 [Shapeshifting: Stretch](+/-) |Y |N |Y |N |N |N |N |N |Y |Enhance Physique, Biofeedback +2 [Teleportation](+/-) |Y |N |Y |N |N |N |N |N |Y |Discorporate [Warrior's Focus] |Y |N |Y |Y |N |N |Y |Y |N |Biofeedback +1 [Weight Control](+) |Y |N |Y |N |N |N |Y |Y |Y |Biofeedback +6 | | | | | | | | | | | | | | | | | | | | **Psychokinesis Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Control Air](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Illumination](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Earth](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Electricity](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Fire](+) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Gravity](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Magnetism](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Plants](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Space](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Technology](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Time](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [Control Water](+/-) |Y |N |N |N |N |N |N |N |N |Redirect PSI Flow [PSI Energy Blast](+/-) |Y |N |N |N |N |N |N |N |N |Ectoplasmic Tendrils [PSI Energy Armor](+/-) |Y |N |N |N |N |N |N |N |N |Ectoplasmic Tendrils [PSI Energy Wall](+/-) |Y |N |N |N |N |N |N |N |N |Ectoplasmic Tendrils [Telekinesis](+/-) |Y |N |N |N |N |N |N |N |N |Ectoplasmic Tendrils | | | | | | | | | | **PSI Control Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Dissipate Energy](-) |Y |N |Y |N |Y |N |N |N |Y | [Disrupt PSI usage](+/-) |Y |N |Y |N |Y |N |N |N |Y |PSI Attack [Dominate Animal](+/-) |Y |N |N |N |Y |N |N |Y |Y |Empathy [Dominate Mind](+/-) |Y |N |N |N |Y |N |N |N |Y |Telepathy, Hypnotic Suggestion [Ectoplasmic Tendrils](+) |Y |N |N |N |Y |N |N |Y |Y | [Empathic Transmission](+/-) |Y |N |Y |N |Y |N |N |N |Y | [Enhance Allies](+) |Y |N |N |N |Y |N |N |N |Y |PK +7, ESP +7 [Fill Object with PSI](+/-) |Y |N |Y |N |Y |N |N |N |Y | [Heal Other](+) |Y |N |Y |N |Y |N |N |N |Y | [Hypnotic Suggestion](+/-) |Y |N |N |N |Y |N |N |N |Y |Telepathic Transmission [Illusion](+/-) |Y |N |N |N |Y |N |N |N |N |Hypnotic Suggestion [Induce: Sleep/Wake](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Haste/Slow](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Freedom/Hold](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Hearing/Deafness](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Sight/Blindness](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Dim Mak](-) |Y |N |Y |N |Y |N |N |N |Y |Disrupt PSI usage [Induce: Focus/Nausea](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Amnesia](-) |Y |N |Y |N |Y |N |N |Y |Y | [Induce: Pleasure/Pain](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Nondetection/Invisibility](+/-) |Y |N |Y |N |Y |N |N |Y |Y |Induce: Amnesia [PSI Attack](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Quivering Palm](+/-) |Y |N |Y |N |N |N |N |N |N |Ki Strike [Redirect PSI Flow](+/-) |Y |N |Y |N |Y |N |N |N |Y |See PSI Flows [Telepathic transmission](+/-) |Y |N |Y |N |Y |N |N |N |Y | | | | | | | | | | | | | | | | | | | | | **Extra-Sensory Perception Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Blind Sight](+/-) |Y |N |Y |N |N |N |N |Y |N |Enhanced Vision [Clairvoyant](+/-) |Y |N |N |N |N |N |N |Y |Y | [Commune](+/-) |Y |N |N |N |N |N |N |Y |Y | [Danger Sense](+/-) |Y |N |Y |N |N |N |N |Y |Y |Precognitive Flashes [Divination](+/-) |Y |N |N |N |N |N |N |Y |Y |Precognitive Flashes [Empathy](+/-) |Y |N |Y |N |Y |N |N |Y |Y |See PSI Aura [Find Weakness](+/-) |Y |N |Y |Y |N |Y |N |Y |Y |See PSI Aura, See PSI Flows, ESP +5 [Heighten Awareness](+) |Y |N |Y |N |N |N |Y |Y |Y | [Memory Absorption](-) |Y |N |N |N |N |N |N |N |N |Necromancy [Mental Manipulation](+/-) |Y |N |N |N |Y |N |N |Y |Y |Empathy [Necromancy](-) |Y |N |N |N |Y |N |N |N |Y |Presence Sense [Object Read/Psychometry](+/-) |Y |N |N |N |N |Y |N |Y |Y | [Penitent Stare](+/-) |Y |N |N |N |Y |N |N |N |Y |Necromancy [Precognitive Flashes](+/-) |Y |N |Y |N |Y |N |N |Y |Y | [Presence Sense](+/-) |Y |N |Y |Y |Y |Y |N |Y |Y | [PSI Deflect](+/-) |Y |N |Y |Y |N |N |N |Y |Y |See PSI Flows, ESP +3 [PSI Deflect/Attack](+/-) |Y |N |Y |Y |N |N |N |Y |Y |PSI Deflect, ESP +5 [PSI Deflect, Extended](+/-) |Y |N |Y |N |N |N |N |Y |Y |PSI Deflect, ESP +7 [Psychic Diagnosis/Surgery](+/-) |Y |N |N |N |Y |Y |N |Y |Y |See PSI Aura [See PSI Aura](+/-) |Y |N |Y |Y |Y |Y |Y |Y |Y | [See PSI Flows](+/-) |Y |N |Y |Y |Y |Y |Y |Y |Y | [Speed Reading](+) |Y |N |Y |N |Y |Y |N |Y |Y | [Dissimilar Mind](+/-) |Y |N |Y |N |N |N |N |N |Y |Split Mind [Split Mind](+/-) |Y |N |Y |N |N |N |N |N |Y |ESP +15 [Telepathy](+/-) |Y |N |N |N |Y |N |N |N |Y |Empathy [Total Recall](+) |Y |N |N |N |N |Y |N |Y |Y |Heighten Awareness [Understand Languages] |Y |N |Y |N |Y |N |N |Y |Y |Empathy [Enhanced Vision](+) |Y |N |Y |N |N |N |Y |Y |Y |Heighten Awareness Vision: Low-Light | | | | | | | | | | Vision: Microscopic 34 can see microscopic objects | | | | | | | | | | Vision: Telescopic 34 can see 100 times further | | | | | | | | | | | | | | | | | | | | **Magic Feats** |Gn |Ac |At |Po |En |Ex |Gr |Ra |De |Pre-Req [Scribe Scroll] |4 |N |N |N |Y |Y |N |N |Y |Craft: Scroll +2 ==================================================================================================================== Magic Feats Gn Ac At Po En Ex Gr Ra De Pre-Req Scribe Scroll 4 N N N Y Y N N Y 0th Level Spells Y N N N Y Y N N Y Caster Stat 5 1st Level Spells 4 N N N 2 1 N N 2 0th Level Spells, Caster Stat 6 2nd Level Spells 8 N N N 4 3 N N 4 1st Level Spells, Caster Stat 6 3rd Level Spells 11 N N N 7 5 N N 7 2nd Level Spells, Caster Stat 7 4th Level Spells 14 N N N 10 7 N N 10 3rd Level Spells, Caster Stat 7 5th Level Spells 18 N N N 13 9 N N 13 4th Level Spells, Caster Stat 8 6th Level Spells 21 N N N 16 11 N N 16 5th Level Spells, Caster Stat 8 7th Level Spells 24 N N N 19 13 N N 19 6th Level Spells, Caster Stat 9 8th Level Spells 38 N N N 22 15 N N 22 7th Level Spells, Caster Stat 9 9th Level Spells 31 N N N 25 17 N N 25 8th Level Spells, Caster Stat 10 Craft Potion Craft Magic Arms and Armor Craft Magic Items Craft Magic Wands, Staves, Rods Improved Counter spell Natural Spell Eschew Materials Spell Focus Spell Focus, Greater Spell Mastery Spell Penetration Spell Penetration, greater Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell Magic Potential --------------- Power Words 50 can use power words Illusion 100 can create illusions Charm 100 can make target want to do your will Cast Spells 120 can Cast spells from memory Primal 300 can shape reality with will Psychic ==================================================================================================================== Physical Power Feats Gn Ac At Po En Ex Gr Ra De Pre-Req Body Weapons N N Y Y N N Y Y N Extra-limb N Y Y Y N Y Y Y N Form: Size Level X N N N N N N N N N Form: Alternate N N N N N N N N N Form: Beautiful N N N N N N N N N Form: Bestial N N N N N N N N N Adaption: Space N N N N N N N N N Adaption: Submarine N N N N N N N N N Adaptation: Cold N N N N N N N N N Immortality, True N N N N N N N N 20 Timeless Body Adhesion N N N N N N N N N Jumping N N N N N N N N N Mimic N N N N N N N N N Tunneling N N N N N N N N N Hold Breath N N N N N N N N N Natural Climber N N N N N N N N N ======================================================================================================================== Feat Descriptions ----------------- ### Ambidexterity * Description: Can use either hand equally well. * Prerequisite: Dex 7 * Benefit: ignore off hand penalty * Normal: -4 with off hand * Special: +1 to attack or defend with Finesse Weapon when other hand is free. ### Offensive Piloting * Description: Pilot can make melee attacks including ramming or a melee weapon. This also allows bumping, vehicle overrun and bullrush attempts. * Prerequisite: * Benefit: * Normal: * Special: ### Defensive Piloting * Description: Pilot can make pilot check verse attack to 1/2 damage once per round * Prerequisite: * Benefit: * Normal: * Special: ### Jink * Description: Pilot can make pilot check verse all attacks to 1/2 damage * Prerequisite: * Benefit: * Normal: * Special: ### Vehicle Weapon Systems * Description: The character is skilled with ranged weapons on a moving vehicle. * Prerequisite: * Benefit: * Normal: * Special: ### Strafing Run * Description: The character can move the vehicle before and after attacks and doesn't provoke attacks of opportunity from 1 opponent that was attacked. * Prerequisite: * Benefit: * Normal: * Special: ### Ram, Improved * Description: Double Ramming damage * Prerequisite: * Benefit: * Normal: * Special: ### Vehicle Familiarity * Description: The pilot has an innate connection with a specific vehicle. The character must be use a vehicle for at least 1 month before it can be his familiar vehicle. A character may may get this feat multiple time for multiple familiar vehicles. * Prerequisite: * Benefit: +3 to pilot and repair checks with familiar vehicle * Normal: * Special: ### Bump, Improved * Description: The pilot is skill at forcing opponent's path * Prerequisite: * Benefit: The pilot can perform vehicle overrun and bullrushes without provoking an attack of opportunity and gain a +3 to the related pilot check. * Normal: * Special: ### Riposte * Description: The character can turn a very successful parry into an attack * Prerequisite: * Benefit: When the character succeeds a parry roll by at least 5, the character may take an immediate attack of opportunity against the original attacker. * Normal: * Special: ### Two Weapon Fighting, Riposte * Description: The character can turn a successful parry into an attack * Prerequisite: Two Weapon Fighting, Melee * Benefit: When the character succeeds a parry roll, the character may take an immediate attack of opportunity against the original attacker with the weapon that was not used to parry with an additional +1 to hit. This can be combined for multiple attacks with Riposte. If combined the normal Riposte Attack cannot be made with the same weapon as this attack. * Normal: * Special: ### Intercept * Description: The character can spend an attack of opportunity to parry an attack against an ally within his weapons reach. * Prerequisite: * Benefit: * Normal: * Special: ### Body Guard * Description: The character can take all attacks aimed at an ally within 1 space. Attacks redirected in this way do half damage. Attempts to parry these attacks lose AGI or DEX bonus and get an addition -2. As the character is basically stepping into the blow. * Prerequisite: * Benefit: * Normal: * Special: ### Heroic Surge * Description: The character can spend 4 karma for an extra move action or 5 karma for an extra attack action. * Prerequisite: * Benefit: * Normal: * Special: ### Lucky * Description: Spend 4 Karma to retry a roll. The character must take the result of the new roll. * Prerequisite: * Benefit: * Normal: * Special: ### Second Wind * Description: Spend 2 karma to restore (Recovery check-10)/4 HP as a move action * Prerequisite: * Benefit: * Normal: * Special: ### Aura of Good * Description: The character projects a noticeable aura of supernatural good * Prerequisite: * Benefit: Characters karma replenishes everyday * Normal: * Special: ### Turn Undead * Description: The character can expel unnatural spirits * Prerequisite: * Benefit: The character can spend 2 karma and dispell (Culture:Religion check)/2 levels of undead/demons * Normal: * Special: ### Lay on Hands * Description: * Prerequisite: * Benefit: Spend 2 karma to restore (Culture:Religion check + target Recovery check)/4 HP as a standard action * Normal: * Special: ### Remove Disease/Status Ailments * Description: * Prerequisite: * Benefit: Spend 4 karma to remove a disease or status ailment from target. * Normal: * Special: ### Aura of Evil * Description: The character projects a noticeable aura of supernatural evil * Prerequisite: * Benefit: Characters karma replenishes everyday * Normal: * Special: ### Control/Bolster Undead * Description: * Prerequisite: * Benefit: The character can spend 2 karma and command (Culture:Religion check)/2 levels of undead. can also be used as a defensive action to prevent commanded undead from being dispelled. * Normal: * Special: ### Vampiric Touch * Description: * Prerequisite: * Benefit: The character can spend 1 Karma to drain (Culture:Religion check)/4 HP from successfully touched target, ignoring armor or damage reduction * Normal: * Special: ### Inflict Disease * Description: * Prerequisite: * Benefit: The character can spend 2 karma to charge a touch attack that will inflict a disease/curse of the characters choice from the list of allowed by the DM based on ethos. The disease can be resist by Culture: Religion vs Resist Disease. * Normal: * Special: ### Summon Familiar * Description: The character can spend 1 karma to summon a soul fragment in the form of a small animal outsider. * Prerequisite: * Benefit: * Normal: * Special: ### Soul Tenacity * Description: The character can spend 1 karma to automatically stabilize * Prerequisite: * Benefit: * Normal: * Special: ### Indomitable Will * Description: The character can spend 1 karma to automatically make any Wil base save * Prerequisite: * Benefit: * Normal: * Special: ### Mind Over Body * Description: The character can spend 1 karma to automatically make any End base save * Prerequisite: * Benefit: * Normal: * Special: ### Fame * Description: The character is generally well known, and respected. * Prerequisite: * Benefit: The character get +2 Reputation bonus to PRE skills when applicable. -10 to the DC to recognize the character. * Normal: The DC of recognizing a character is 30-PRE-Lvl vs the appropriate culture skill * Special: ### Infamy * Description: The character is generally well known, but not liked. * Prerequisite: * Benefit: The character get +3 Reputation bonus to PRE skills when applicable. +1 more on Intimidate. -10 to the DC to recognize the character. * Normal: The DC of recognizing a character is 30-PRE-Lvl vs the appropriate culture skill * Special: ### Frightful Presence * Description: * Prerequisite: * Benefit: see CW: Fear * Normal: * Special: ### Favor * Description: The character is able to call for assistance from a person or organization, but the door swings both ways. * Prerequisite: * Benefit: * Normal: * Special: ### Resource Access * Description: The character is influential in an organization that can provide additional resources when their goals align. * Prerequisite: * Benefit: * Normal: * Special: ### Rich * Description: The character comes from a background with money * Prerequisite: Must get this feat at character creation. * Benefit: x100 Normal starting funds * Normal: * Special: The character must spend x10 the base price on items to suit the characters taste. If the character is forced to use "inferior" items, the character gets a -2 morale penalty to checks using the item. If the item is clothing the penalty goes up to -4 for PRE skills. ### Well Paid * Description: The character is well compensated for his efforts * Prerequisite: PRE 6 * Benefit: The character makes x3 normal pay. * Normal: * Special: This doesn't increase craft points. ### Coordinate * Description: Character provide +2 bonus to others aid another checks * Prerequisite: * Benefit: * Normal: * Special: ### Vehicle Access * Description: The character is responsible for holding/maintaining/operating a vehicle for some other organization (A company car, A smuggler working for a loan shark, A military pilot). * Prerequisite: Pilot +2 * Benefit: * Normal: * Special: ### Fascinate * Description: see Hypnotize, Entrance * Prerequisite: * Benefit: * Normal: * Special: ### Inspire Courage * Description: * Prerequisite: * Benefit: Provides +1-5 morale bonus to attack, damage, resist fear and resist charm rolls Inspire Greatness +2 Levels (+4 HP and +1 to all rolls) * Normal: * Special: ### Inspire Competence * Description: * Prerequisite: * Benefit: Provides +2 morale bonus to specific skill checks * Normal: * Special: ### Suggestion * Description: see Suggestion * Prerequisite: * Benefit: * Normal: * Special: ### Inspire Greatness * Description: * Prerequisite: * Benefit: Provides +2 Levels (+4 HP and +1 to all rolls) * Normal: * Special: ### Inspire Freedom * Description: * Prerequisite: * Benefit: * Normal: * Special: ### Inspire Heroics * Description: * Prerequisite: * Benefit: Provides +4 to defensive skills and saves * Normal: * Special: ### Mass Suggestion * Description: see Suggestion w/ more targets * Prerequisite: * Benefit: * Normal: * Special: ### Fear Immunity * Description: * Prerequisite: * Benefit: * Normal: * Special: ### Aura of courage * Description: * Prerequisite: * Benefit: * Normal: * Special: ### Cohort * Description: The character has a partner, animal companion or sidekick of significant ability. * Prerequisite: * Benefit: The cohort is of level equal to (Appropriate PRE Skill + PRE - 8). The skill used should correspond to the type of cohort (Wild Empathy -> Animal Companion, Authority -> Body Guard, Teaching -> Apprentice). * Normal: * Special: ### Followers * Description: The character's place in society has attracted a large number of minor allies. * Prerequisite: * Benefit: the character attracts (Authority + PRE - 10)^2 levels of followers of maximum level SQRT(Authority + PRE) * Normal: * Special: ### Scribe Scroll * Description: The character's magic knowledge allows prepares scrolls from mundane items * Prerequisite: Craft: Scroll +2 * Benefit: The character can craft spell scrolls without paying for materials as long as mundane writing materials are available. The crafting point cost of the spell multiplies by 10 (1/25 the base cost). * Normal: Normally a character must spend 1/3 the scroll's base cost in materials and 1/250th in crafting point. ### Skill Focus * Description: The character is quite good at a specific skill. * Prerequisite: Specific Skill +1 * Benefit: +2 to specific Skill * Normal: * Special: ### Aptitude * Description: The character is quite good at an area of skill. * Prerequisite: * Benefit: +1 to 3 related Skills * Normal: * Special: ### Skill Specialty * Description: * Prerequisite: Specific Skill +4 * Benefit: +2 to specific Skill. Stacks with Skill Focus. * Normal: * Special: ### Skill Mastery * Description: Expert's mastery allows a level of grace under fire * Prerequisite: * Benefit: Can take 10 on (KNO - 2) skills even when under stress or distraction. * Normal: * Special: ### Skill Mastery, Specific * Description: Character's mastery of a specific skill allows a level of grace under fire * Prerequisite: Specific Skill +6 * Benefit: Character can take 10 on the Specific Skill even when under stress or distraction. * Normal: * Special: ### Fast Learner * Description: The character is able to very quickly learn skills. * Prerequisite: * Benefit: The character gets a number of extra points for skills equal to his KNO. * Normal: * Special: These points don't count toward the total spent for determining level. ### Extra Class Skill * Description: The character is particularly knowledgeable in an area normally outside his training. * Prerequisite: Must have the specific skill as at least Cross Class in this class if class feat or any class if taken as general feat. * Benefit: * Normal: * Special: ### Name * Description: * Prerequisite: * Benefit: * Normal: * Special: Under Review Option ------------------- ### Extra Feats Allow buying extra feat at 5 points each. Allow getting weaknesses to get extra feats. ### Weaknesses Form: Alternate 14 reduce cost of powers only available in 1 form by 3 Negative Powers (maybe make multipliers?) Form: Hideous -20 -10 PRE, +10 intimidate Power by Association -20 character must possess some item or eat some food to use powers Power Always Active -40 Powers are always pouring from this character Uncontrollable Power -20 Character loses control when certain events take place (ie full moon) Vulnerability: common -40 Character takes double damage from a common material (ie. silver, wood) Vulnerability: rare -20 Character takes double damage from a rare material (ie. Weapon grade plutonium, kryptonite) Power Loss: Common -40 all powers are lost while exposed to condition(water soaked) Power Loss: Rare -20 all powers are lost while exposed to condition(exposed to red sunlight) Primitive (must be 1st level)- Negatives: Weapon Proficiencies limited to primitive versions (i.e primitive martial, primitive simple, etc) Armor Proficiencies limited to primitive armors Doesn't start with basic or any language from outside of system. Positives: +2 HP per level Trailblazing - Reduce wilderness travel time: DC Reduction 15 -25% 25 -50%