History

Power This represents a high ranking position the character has in an organization. Level Lower Management 2 Upper Management 3 Head 6 Organization Local Organization x1 Large/Federal Organization x2 International Organization x4

Influence/Contacts This is represent by who, where, owes you what. for example if you want to always know what the local police are investigating maybe you have an informant who has a desk job and trades information all the time that would be 4=(2x1x2). or maybe you what to be able to order a terrorist bombing you'll need a favor from someone who can tell other's what to do in a National organization 12=(3x2x2). Who Employee 2 Management 3 Head 6 Where Local Organization x1 Large/Federal Organization x2 International Organization x4 Amount of help You've done business before x1 He owes you one x2 You do business all the time x2 He owes you Big x3 He owes you his life, current post x4

Friends These are people who do things for you because they are you're friends they may make requests of you or you may make requests of them they will help a friend in trouble, but they don't like being walked over either. Who Employee 2 Management 3 Head 6 Where Local Organization x1 Large/Federal Organization x2 International Organization x4 Dedication Acquaintance - He'll give you a loan without interest x1 Mentor - will try to help you find the right path x2 Soul Mate - Will take a bullet for you. x4

Followers These are people who do what you say. Maybe because you are there employer, their boss, or their cult leader. They respect/fear you and do what you say but if they lose their motivation (cash, your godlike statue) they will leave. They are all just common people having a very large number may result in a couple being important and enough eyes and ears notice everything even if they aren't in the right place all the time. and nothing beats a mob to get things done. first 5 followers(cost per 1 follower) 2/each each 5 addition followers 1

Education In order to get certain skill programs the character will need a certain level of education. History points are also spent on these skill programs. Below HS -1 HS 0 AS 1 BS 2 MS 3 Doc 4

Karma 1 point 1

Fame People get the following modifier to there Streetwise roll to have heard of you. keep in mind there is also a +25 modifier if you are from the same area. -25% 0 0 1 +10% 2 +25% 3 +50% 4

Money Savings/Equipment $25,000 1 Debt (12 monthly payments of $2500) -1 The total time a character has to pay back debt cannot exceed 15 years. Extra Income $250 per week 1

Equipment Magic Items(fix me) Base Item per $25,000 of base cost (min 1) 1 Base Bonus per +1 (Max +5) 1 Spell/Psionic Effect Base 10 8 per 1 1 Weapon Effects Damage bonus (can only have one effect per weapon) Vorpal (does x3 Damage on crits and head shots) 40 Energized (+1d10 Energy damage) 40 Intelligence Base 10 Skill Base 50% 20 per +5% 2

Penalties Expensive Tastes (can be gotten more than once) +5% base cost to all purchases (including starting equipment) -5

Criminal Record Character can choose to be a fugitive rather than have served sentence. Keep in mind the characters age. Most crimes should not have been committed before the character was 18 because of the change of status. crime: fine(vandalism, traffic tickets, etc.) -2 community service(misdemeanor?SP) -4 1d6 months(minor felony) -10 1d6/3 years(felony) -20 1d6+1 years(Man 2) -30 1d10+6 years(Man 1) -40 3d6+12 years(Murder 2) -50 Life(40 years)(Murder 1) -60 Natural life(Multiple Murder) -70 Death row(Serial murder) -80 Modifiers if the character was falsely accused +1 more than 12 year ago +1 fugitive -10

Freedom/honor Strict(Death before Dishonor) Code of Honor (must be approve by GM) -10 Enslaved -12 Owe someone a favor -3 Owe someone your life, current post -6 Addiction legal -2 illegal -10

Enemy Who Employee -1 Management -2 Head -3 Where Local Organization x1 Large/Federal Organization x2 International Organization x3 Wants to.. Prove himself your better x1 See you ruined x2 See you Dead x3

Permanent Illness -10each Permanent Insanity -10each