Stats ===== Role Playing Games (RPGs) are a game of story telling, but they are also a game of numbers. The story telling makes it fun, weaving together stories of distant times and places. The numbers though make it a game, a game of strategy and tactics. where the numbers try to express the nature of the world of the story. These numbers are called stats and everything in the game world has stats. The stats quantify everything in the system to allow a simple way to compare the nature of things. In your every day life you encounter stats all the time, how much does something weigh, how much does something cost, how high can I drop it from before it breaks, how fast can it move, how many can be made in a day. These are all stats. The system tries to keep things down to the key stats that describe the nature of the characters and the universe around them in broad terms so at to keep things simple. So while a table could be destroyed and an animal could be killed and the physics of damage is a complicated set the system just stores this as a stat called hit points that shows how much damage an item can take before it loses its primary function. But we will cover all of this later. Most of the rules are written in relation to a character. This could be a main character controlled by a player or a supporting or hostile character controlled by the GM. It doesn't matter the rules are the same. As you are probably a player let's assume that this character is your character and you are creating one to play. Ability Scores -------------- A character's first stats are the ability scores these are 8 values that represent the character's basic abilities. These can be further focus and specialized with skills. ### Physical Ability Scores #### Brawn Strength : How much physical force the character can muster. Used for melee attacks/lift mod. Endurance : How physically resistant the character is. Used for damage resistance/hold breath. #### Nimble Dexterity : This is a level of manual dexterity the character has. Used for missle attacks/piloting. Agility : The character's general flexibility and athleticism. Used for dodge/run/tumble ability. ### Mental Ability Scores #### Cool Presence : How well the character presents himself. Used for seduction/bluff/leadership. Willpower : How mentally resistant the character is. Used for resist mind control/pain. #### Intelligence Knowledge : How smart the character is. Used for science/technology/trivia. Cunning : How aware the character is. Used for notice/initiative/hide. Ability Score Loss ------------------ Stat |Thru to |Effect of Zero -------|----------------|---------------- Str |End |Asleep End |Dead |Death Dex |Str |Convulsions Agi |End |Paralysis Pre |Coma |Comatose Wil |Cun |Loss of Self Control Kno |Pre |Amnesia Cun |Kno |Delusions Other Game Statistics --------------------- Hit Points : How much damage the character can take. Size Level : How big the character is, roughly. Level : A representation of how powerful the character is. Karma : A representation of how well the characters action align with his goals, the story goals and the mental state that accompanies that Improvement Points : As a character advances they accrue points to get better at the things they have done Psi : The amount of psychic energy the character can tap. (PSI = End + Breathing) Weights and Measures -------------------- This is a collection of unit conversion approximations used in this game. ### Mass * coin ~ 25 grams * pound ~ 20 coins ~ 2^4 coins * kilo ~ 2 pounds ~ 2^5 coins* * ton ~ 1000 kilos ~ 2^15 coins ### Distance * yard ~ 3 feet ~ 1 meter* * space(linear) ~ 2 yards * klick ~ 1000 yards ### Area * space(area) ~ 3-4 square yards ### Volume * pint ~ 500 milliliters * liter ~ 2 pints ~ 1 quart * gallon ~ 4 liters * cubic yard ~ 1000 liters ~ 250 gallons * space(3D) ~ 4-8 cubic yards ### Time * second * round ~ 6 seconds ~ 2^3 sec* * minute ~ 10 rounds ~ 2^6 sec * hour ~ 60 minutes ~ 2^12 sec * day ~ 24 hours ~ 2^17 sec * week ~ 7 days (really closer to 8) * month ~ 4 weeks ~ 30 days * year ~ 12 months ~ 48 weeks ### Speed * 1 kph (klicks per hour) ~ .6 mph ~ 5/18 mps ~ 5/3 ypr * 1 ypr (yards per round) ~ 1/6 mps ~ .6 kph ~ .36 mph ### Money * $1 ~ 25g silver ~ 1 US silver dollar ~ 1 thaler ~ 1 Spanish dollar ~ 1 silver yen ~ 1 silver yaun ~ 1 silver trade coin* Size ---- ### Size Table Size |Height |Weight |Space |Reach --------|--------|--------|--------|------ -10 |1/16 |5g |512[^1] |0 -9 |1/12 |15g |256[^1] |0 -8 |1/8 |40g |128[^1] |0 -7 |1/6 |120g |64[^1] |0 -6 |1/4 |320g |32[^1] |0 -5 |1/3 |900g |16[^1] |0 -4 |1/2 |2.5k |8[^1] |0 -3 |2/3 |7k |4[^1] |1 -2 |1 |20k |2[^1] |1 -1 |1.5 |60k |1[^1] |2 0 |2 |160k |1 |2 +1 |3 |450k |1 |3 +2 |4 |1.3t |2 |4 +3 |6 |4t |3 |6 +4 |8 |10t |4 |8 +5 |12 |30t |6 |12 +6 |16 |80t |8 |16 +7 |24 |240t |12 |24 +8 |32 |640t |16 |32 +9 |48 |2Kt |24 |48 +10 |64 |5Kt |32 |64 +11 |96 |16Kt |48 |96 +12 |130 |40Kt |65 |130 +13 |200 |130Kt |100 |200 +14 |250 |320Kt |125 |250 +15 |400 |1Mt |200 |400 +16 |500 |2.5Mt |250 |500 +17 |800 |8Mt |400 |800 +18 |1000 |23Mt |500 |1000 +19 |1600 |64Mt |800 |1600 +20 |2000 |180Mt |1000 |2000 Size : The size category and base modifier Height : Approximate maximum for longest dimension Weight : Approximate weight/mass Space : Radius (in yards of occupied space) (thus a character with a radius 1 would occupy a 2 yards diameter space, a character with 2 would occupy 3 hexes or 4 squares) [^1]: Denotes number or characters would fit in a space 1 yard in radius Reach: distance out the characters melee range extends, if humanoid or has a long body type. In practice many creatures are half this.