Weapons ======= ## Weapon Table This is the table of available weapons descriptions of the various fields follow. Weapon |Damage |Crit |Range |Weight |Type |Size |Rof |Clip |Skill |Group | Cost ------------------------|--------|--------|--------|--------|--------|--------|--------|--------|--------|----------------|--------- Brass Knuckles |1 |x2 |- |.5 |CD |- |- |- |HtH |Simple |$1.50 Gauntlet |1 |x2 |- |.5 |CD |- |- |- |HtH |Simple |$2 Dagger Punching |2 |x3 |- |.5 |BD |- |- |- |HtH |Simple |$2 Gauntlet Spiked |2 |x3 |- |.5 |BD |- |- |- |HtH |Simple |$5 Unarmed |1 |x2 |- |- |SCD |- |- |- |HtH |Simple |-- | | | | | | | | | | | Dagger |2 |19-20 |Thr |.5 |BD |-2 |- |- |B/Thr |Simple |$2 Sword, Short |3 |19-20 |- |1 |BD |-1 |- |- |B |Rogue |$10 Sword, Long |4 |19-20 |- |2 |BD |0 |- |- |B |Martial |$15 Sword, Bastard |5 |19-20 |- |3 |BD |+1 |- |- |B |Martial/Heavy |$35 Sword, Great |6 |19-20 |- |4 |BD |+2 |- |- |B |Martial |$50 Sword, Double |4/4 |19-20 |- |5 |BD |+2 |- |- |B |Martial/Double |$100 | | | | | | | | | | | Hammer, Light |2 |x2 |Thr |1 |CD |-2 |- |- |C/Thr |Laborer |$1 Mace, Light |3 |x2 |- |2 |CD |-1 |- |- |C |Laborer |$5 Mace, Heavy |4 |x2 |- |4 |CD |0 |- |- |C |Laborer |$12 Hammer, War |5 |x2 |- |5 |CD |+1 |- |- |C |Martial/Heavy |$40 Hammer, Great |6 |x2 |- |6 |CD |+2 |- |- |C |Laborer |$60 | | | | | | | | | | | Throwing Stick |1 |x2 |2 x Thr |.5 |CD |-2 |- |- |Thr |Simple |$0.20 Baton |2 |x2 |Thr |1 |CD |-1 |- |- |C |Simple |$1 Club |3 |x2 |Thr |2 |CD |0 |- |- |C |Simple |$1.50 Baseball Bat |4 |x2 |- |3 |CD |+1 |- |- |C |Simple/Heavy |$3.50 Greatclub |5 |x2 |- |4 |CD |+2 |- |- |C |Laborer |$5 QuarterStaff |3/3 |x2 |- |2 |CD |+2 |- |- |C |Simple/Double |$2 | | | | | | | | | | | Dart |2 |x2 |Thr |.25 |BD |-2 |- |- |Thr |Simple |$0.50 Javelin |3 |x2 |2 x Thr |1 |BD |-1 |- |- |Thr |Simple |$1 Spear, Short |3 |x2 |Thr |2 |BD |-1 |- |- |Pol |Simple |$1 Spear(S) |4 |x2 |Thr |3 |BD |0 |- |- |Pol |Laborer |$2 Spear, Long(R+,S) |4 |x2 |- |4 |BD |+1 |- |- |Pol |Laborer/Heavy |$5 Lance(R+,C) |4 |x2 |- |4 |BD |+1 |- |- |Pol |Martial/Heavy |$10 Pike(R,S) |5 |x2 |- |5 |BD |+2 |- |- |Pol |Laborer |$10 Spear, Double(S) |4/4 |x2 |Thr |4 |BD |+2 |- |- |Pol |Martial/Double |$15 | | | | | | | | | | | Axe, Throwing |2 |x3 |Thr |1 |BD |-2 |- |- |Thr |Rogue/Laborer |$2 Axe, Hand |3 |x3 |- |2 |BD |-1 |- |- |C |Rogue/Laborer |$7 Axe, Battle |4 |x3 |- |3 |BD |0 |- |- |C |Martial |$10 Axe, War |5 |x3 |- |4 |BD |+1 |- |- |C |Laborer/Heavy |$30 Glaive(R) |5 |x3 |- |5 |BD |+2 |- |- |Pol |Martial |$8 Gluisarme(R,T) |4 |x3 |- |5 |BD |+2 |- |- |Pol |Martial |$9 Halberd(S,T) |5 |x3 |- |5 |BD |+2 |- |- |C |Martial |$10 Axe, Great |6 |x3 |- |6 |BD |+2 |- |- |C |Martial |$20 Axe, Double |4/4 |x3 |- |8 |BD |+2 |- |- |C |Martial/Double |$60 | | | | | | | | | | | Kukri |2 |18-20 |- |1 |BD |-1 |- |- |B |Rogue |$8 Rapier |3 |18-20 |- |1 |BD |0 |- |- |B |Rogue |$20 Scimitar |3 |18-20 |- |2 |BD |0 |- |- |B |Martial |$15 Falchion |5 |18-20 |- |4 |BD |+2 |- |- |B |Martial |$75 | | | | | | | | | | | Pick, Light |2 |x4 |- |2 |BD |-1 |- |- |C |Rogue/Laborer |$4 Pick, Heavy |3 |x4 |- |3 |BD |0 |- |- |C |Martial |$8 Scythe |4 |x4 |- |5 |BD |+2 |- |- |C |Laborer |$18 | | | | | | | | | | | Nunchaku(D) |3 |x2 |- |1 |CD |-1 |- |- |C/Ent |Rogue/Laborer |$2 Flail(D) |4 |x2 |- |3 |CD |0 |- |- |C |Martial |$8 Flail, Heavy(D) |6 |x2 |- |5 |CD |+2 |- |- |C |Martial |$15 Flail, Double |4/4 |x2 |- |5 |CD |+2 |- |- |C |Martial/Double |$90 | | | | | | | | | | | Sai(D,P) |2 |x2 |Thr |.5 |CD |-2 |- |- |Ent |Rogue |$1 | | | | | | | | | | | Main-Gauche(D,P) |2 |x2 |Thr |.5 |BD |-2 |- |- |B |Rogue |$2 Trident(S) |4 |x2 |Thr |2 |BD |0 |- |- |Pol |Martial |$15 Ranseur(R,D) |5 |x2 | |6 |BD |+2 |- |- |Pol |Martial |$10 | | | | | | | | | | | Sickle |3 |x2 |- |1 |BD |-1 |- |- |B |Laborer |$6 | | | | | | | | | | | Kama |3 |x2 |- |1 |BD |-1 |- |- |B |Rogue |$2 | | | | | | | | | | | Whip(D,T,R+) |1 |x2 |6 |1 |SCD |-1 |- |- |Ent |Entangle |$1 Kusari-gama(D,T,R+) |4 |x2 |- |5 |BD |+2 |- |- |Ent |Entangle |$25 Spiked Chain(D,T,R+) |4 |x2 |- |5 |BD |+2 |- |- |Ent |Entangle |$25 | | | | | | | | | | | Tonfa(D,P) |2 |x2 | |1 |CD |-1 |- |- |C |Martial |$2 | | | | | | | | | | | Bolas(T) |2 |x2 |Thr |1 |SCD |-1 |- |- |Thr |Entangle |$5 Net(Entangles) |0 |- |4 |3 |- |+1 |- |- |Thr |Entangle |$20 | | | | | | | | | | | Sling(Re) |2 |x2 |16 |0 |CD |-1 |- |1(Move) |Thr |Simple |$1 | | | | | | | | | | | Crossbow, Hand |2 |19-20 |10 |1 |BD |-1 |- |1(Move) |Tar |Rogue |$100 Crossbow, Light |4 |19-20 |26 |2 |BD |+1 |- |1(Move) |Tar |Simple |$35 Crossbow, Heavy |5 |19-20 |40 |4 |BD |+2 |- |1(Full) |Tar |Simple |$50 Crossbow, Repeating L |4 |19-20 |26 |3 |BD |+2 |+1 |5(Full) |Auto |Martial |$250 Crossbow, Repeating H |5 |19-20 |40 |6 |BD |+3 |+1 |5(Full) |Auto |Martial/Heavy |$400 | | | | | | | | | | | Bow, Short |3 |x3 |20 |1 |BD |0 |- |1(Fr) |Arch |Rogue |$30 Bow, Short Composite |3 |x3 |24 |1 |BD |0 |- |1(Fr) |Arch |Rogue |$75 Bow, Long |4 |x3 |30 |2 |BD |+1 |- |1(Fr) |Arch |Martial |$75 Bow, Long Composite |4 |x3 |34 |2 |BD |+1 |- |1(Fr) |Arch |Martial |$100 | | | | | | | | | | | Vibro-(any BD weapon) |x2 |same |same |same |same |same |same |same |same |same |x3 Vibro-Knife |4 |19-20 |Thr |.5 |BD |-2 |- |- |B |Simple |$6 Vibro-Blade |6 |19-20 |- |1 |BD |-1 |- |- |B |Rogue |$30 Vibro-Sword |8 |19-20 |- |2 |BD |0 |- |- |B |Martial |$45 Vibro-Axe |10 |x3 |- |4 |BD |+1 |- |- |B |Martial/Heavy |$90 | | | | | | | | | | | E-(any BD weapon) |x3 |same |same |.5 |HED |GM Disc |same |same |same |Exotic |x10 E-Sword, Light |9 |18-20 |- |.5 |HED |-1 |- |- |B |Exotic |$150 E-Sword |12 |19-20 |- |.5 |HED |-1 |- |- |B |Exotic |$150 E-Sword, Double |9/9 |19-20 |- |.5 |HED |0 |- |- |B |Exotic/Double |$1000 E-Whip(D,T,R+) |6 |x2 |4 |.5 |HED |-1 |- |- |Ent |Exotic/Entangle |$10 | | | | | | | | | | | Stun Baton |6 |x2 |- |2 |SED |-1 |- |- |C |Simple |$10 Stun Mace |8 |x2 |- |4 |SED |0 |- |- |C |Martial |$24 Force Pike |6/6 |x2 |- |4 |CD/SED |0 |- |- |C |Simple/Double |$100 | | | | | | | | | | | Flintlock Pistol |6 |x2 |26 |2 |GD |-1 |0 |1(Fl) |Tar |Exotic |$250 Flintlock Rifle |8 |x2 |40 |4 |GD |+1 |0 |1(Fl) |Tar |Exotic |$500 | | | | | | | | | | | Revolver, Light (Re) |6 |19-20 |40 |.5 |GD |-1 |0 |6(Fl) |Tar |Simple |$10 Revolver, Heavy (Re) |8 |19-20 |40 |1 |GD |+1 |0 |6(Fl) |Tar |Simple/Heavy |$20 | | | | | | | | | | | Derringer |4 |19-20 |40 |.5 |GD |-2 |0 |2(Mv) |Tar |Rogue |$10 Pistol, Light |6 |19-20 |50 |1 |GD |-1 |0 |10(Mv) |Tar |Simple |$20 Pistol, Heavy |8 |19-20 |50 |3 |GD |+1 |0 |10(Mv) |Tar |Simple/Heavy |$45 Rifle, Sport |10 |19-20 |80 |4 |GD |+2 |0 |15(Mv) |Tar |Simple |$40 Rifle, Sniper |10 |18-20 |120 |4 |GD |+2 |0 |15(Mv) |Tar |Rogue |$150 Anti-Tank Weapon |15 |x3 |100 |6 |GD |+3 |0 |1(Fl) |Tar |Martial/Heavy |$200 | | | | | | | | | | | Pistol, Spy |4 |19-20 |40 |.5 |GD |-2 |+1 |15(Mv) |Tar/Aut |Rogue |$30 Pistol |6 |19-20 |50 |2 |GD |0 |+1 |15(Mv) |Tar/Aut |Rogue/Laborer |$40 SB Rifle |8 |19-20 |50 |4 |GD |+1 |+1 |15(Mv) |Tar/Aut |Rogue/Laborer |$80 Rifle, Automatic |10 |19-20 |80 |5 |GD |+2 |+1 |15(Mv) |Tar/Aut |Martial |$170 | | | | | | | | | | | Needler |4 |19-20 |40 |1 |GD |-1 |+2 |30(Mv) |Auto |Rogue |$100 Pistol, Machine |6 |19-20 |50 |2 |GD |+1 |+2 |30(Mv) |Auto |Rogue/Heavy |$100 Submachine Gun |8 |19-20 |50 |4 |GD |+2 |+2 |30(Mv) |Auto |Martial |$130 Machine Gun, Light |10 |19-20 |80 |6 |GD |+3 |+2 |30(Mv) |Auto |Martial/Heavy |$250 Machine Gun, Heavy |12 |19-20 |100 |8 |GD |+4 |+2 |30(Mv) |Auto |Martial |$300 | | | | | | | | | | | Shotgun, Breach Loading |10 |x3 |10 |4 |GD |+2 |0 |1(Mv) |Tar |Simple |$10 Shotgun, Double Barrel |10/20 |x3 |10 |4 |GD |+2 |0 |2/1(Mv) |Tar |Laborer |$20 Shotgun, Pump or Lever |10 |x3 |10 |2 |GD |+1 |0 |6(Fl) |Tar |Laborer/Heavy |$40 Shotgun, CAWS |10 |x3 |10 |5 |GD |+3 |+2 |12(Mv) |Tar |Martial/Heavy |$250 | | | | | | | | | | | E-Pistol, Light |9(30) |19-20 |60 |.5 |HED/SED |-1 |0 |50S(Mv) |Tar |Simple |$60 E-Pistol |9(30) |19-20 |60 |1 |HED/SED |0 |+1 |50S(Mv) |Tar/Aut |Simple |$120 E-Pistol, Heavy |12(50) |19-20 |90 |2 |HED/SED |+1 |0 |30S(Mv) |Tar |Simple/Heavy |$135 E-Carbine |9(30) |19-20 |60 |3 |HED/SED |+1 |+2 |100L(Mv)|Auto |Rogue/Heavy |$300 E-Rifle |15(75) |19-20 |90 |4 |HED/SED |+2 |+1 |40L(Mv) |Tar/Aut |Martial |$510 E-Rifle, Repeat |15(75) |19-20 |90 |5 |HED/SED |+3 |+2 |40L(Mv) |Auto |Martial/Heavy |$750 E-Rifle, Sniper |15(75) |18-20 |130 |4 |HED/SED |+2 |0 |40L(Mv) |Tar |Rogue |$450 E-Gun, Heavy Repeating |18(100) |19-20 |130 |8 |HED/SED |+4 |+2 |250H(Fl)|Auto |Martial |$900 Energy Cannon |21(160) |x3 |110 |6 |HED/SED |+3 |- |9S(MV) |Tar |Martial/Heavy |$600 | | | | | | | | | | | ChainSaw |10 |x3 |- |5 |BD |+1 |- |- |C/B |Laborer/Heavy |$60 ChainSaw, Light |8 |x3 |- |4 |BD |0 |- |- |C/B |Laborer |$30 ChainSaw, Heavy |12 |x3 |- |7 |BD |+2 |- |- |C/B |Laborer |$90 ChainSaw, Pole(S) |8 |x2 |- |4 |BD |+1 |- |- |Pol |Laborer/Heavy |$30 Extended(R,S) |8 |x2 |- |4 |BD |+2 |- |- |Pol |Laborer | | | | | | | | | | | | Sap |3 |x2 |- |1 |SCD |-2 |- |- |C |Martial |$5 Cattle Prod |6 |x3 |- |1 |HED |-1 |- |- |Pol |Laborer |$10 Taser |6 |19-20 |- |1 |SED |-1 |- |10(Mv) |B |Simple |$15 Firing Taser |6 |19-20 |5 |1 |SED |-1 |0 |1(Mv) |Tar |Simple |$40 | | | | | | | | | | | Pistol Whip |1 |x2 |- |- |CD | | | |C |Simple |-- Rifle Butt |2 |x2 |- |- |CD | | | |C |Simple |-- Bayonette, Rifle(S) |4 |x2 |- |+.5 |BD |0 |- |- |Pol |Martial |$5 Vibro-Bayonette |8 |x2 |- |+.5 |BD |0 |- |- |Pol |Martial |$15 Firing knife |2/6 |19-20 |Thr/40 |1 |BD/GD |-2 |- |1(Fl) |K/Tar |Rogue |$20 Air Fired Spear Gun |4 |x2 |30 |4 |BD |+1 |- |1(Mv) |Pol/Tar |Laborer |$30 | | | | | | | | | | | Blowgun |1 |x2 |10 |1 |BD |-1 |- |1(Mv) |Arch |Rogue |$2 Shuriken |1 |x2 |Thr |1/20 |BD |-2 |- |1(Fr) |Thr |Martial |$2 Small Thrown |1 |x2 |Thr |1/20 |BD |-2 |- |1(Mv) |Thr |Rogue |$1 Hypodermic Needle |1 |- |- |1 |BD |-1 |- |1(Fl) |B |Exotic |$2 Hypo Spray |0 |- |- |1 |- |-1 |- |6(Mv) |B |Exotic |$20 Flare Gun |4 |x2 |30 |2 |HED |-1 |0 |1(Mv) |Tar |Exotic |$10 | | | | | | | | | | | Gas gun |0 |- |10 |2 |- |0 |- |6(Mv) |Tar |Martial |$20 Flamethrower (F) |12 |- |50Line |26 |HED |+2 |- |7(4m) |Flm |Martial/Heavy |$100 Plasmathrower (F) |18(3000)|- |50Line |26 |HED |+2 |- |8H(Fl) |Flm |Martial/Heavy |$300 | | | | | | | | | | | Grenade, Thrown |Grenade |- |Thr |1/4 |- |-2 |- |1(Mv), |Thr |Martial |-- Grenade Gun |Grenade |- |10 |1 |- |-1 |- |1(Mv) |Mis |Martial |$10 Grenade Launcher |Grenade |- |40 |3 |- |+1 |- |1(Mv), |Mis |Martial |$15 Grenade Launcher, Multi |Grenade |- |40 |6 |- |+3 |+1 |12(Fl), |Mis |Martial/Heavy |$100 ## Grenades Grenades |Damage |Area |Save |Weight |Type |Clip |Cost ------------------------|--------|--------|--------|--------|--------------------------|----------------------------------|----------- Smoke, Signalling |- |2Rad |- |1/4 |- | |$2 Smoke, Obscuring |Std |8Rad |- |1/4 |- | |$4 Smoke, Dense |Full |4Rad |- |1/4 |- | |$4 Gas |0 |4Rad |varies |1/4 |- | |~ Acid |3 |2Rad |20 |1/4 |AED | |$10 Greek Fire (F) |3 |2Rad |20 |1/4 |HED | |$20 Molotov (F) |9 |2Rad |20 |1/4 |HED | |$30 Holy Water |6 |2Rad |20 |1/4 |PED | |$25 Dynamite |9 |4Rad |20 |1/4 |WED | |$30 Frag |15 |4Rad |20 |1/4 |GD | |$50 Stun(Flash Bang) |15 |4Rad |30 |1/4 |SED | |$50 Concussion |30 |8Rad |20 |1/4 |WED | |$100 Incendiary (F) |30 |8Rad |25 |1/4 |HED | |$150 E-Grenade, Reusable |30(1500)|4Rad |20 |1/2 |HED |1S(2m) |$300 ## Stats ### Weapon Name The name of the weapon with special weapon qualities in parenthesis. #### Special Weapon Qualitites R : Reach Attack two spaces away rather than adjacent R+ : Reach Attack two spaces away. The wielder can choose to "choke-up" on the weapon on his turn to use it without reach. T : Tripping weapon +2 to trip attempts can drop weapon rather than be tripped D : Disarming weapon +2 disarm attempts P : Parrying weapon Provides +1 shield bonus like a buckler. If you attack with the parrying weapon, you don't get the shield bonus for the rest of the round. S : Can be set against a charge to do double damage C : Charge weapon does double damage from back of charging mount F : Flame weapon causes combustibles including wood, clothes characters will be set on fire(1d6FD per round until extiguished) unless they make a Roll vs DC for half damage On critical failures flame weapons always result in friendly fire, possibly even hitting the user. Re : Reliable ranged weapons don't need to be unjammed or restrung on critical failures ### Damage How much damage the weapon does on a hit. Points |d6 |Old Multi-Die --------|---------|---------------- 1 |1 |1d2 2 |2 |1d4 3 |1d6 |1d6 4 |1d6+1 |1d8 5 |1d6+2 |1d10 6 |2d6 |1d12 7 |2d6+1 | 8 |2d6+2 |2d8 9 |3d6 |3d6 10 |3d6+1 |2d10 11 |3d6+2 | 12 |4d6 |2d12 13 |4d6+1 | 14 |4d6+2 |7d4 15 |5d6 |5d6 16 |5d6+1 |4d8 17 |5d6+2 | 18 |6d6 |3d12 19 |6d6+1 | 20 |6d6+2 |4d10 ### Crit The threat range or crit multiplier. ### Range Range increment of weapon in yards. ### Weight Encumberance of weapon in kilos. ### Type Damage Type of the damage done by this weapon. ### Size Size |Concealablity |Hands(Heavy Weapons count as one size lower with WP, Heavy) --------|----------------|----------------------------------------------------------- -2 |Pocket |1 -1 |Jacket |1 0 |Long Coat |1 +1 |Long Coat |2 +2 |Not |2 +3 |Not |2(requires Tripod) +4 |Not |2(requires Tripod) more |Not |Built into turret ### ROF The number of extra attacks that can be taken with the multishot feat ### Clip The number of shots that can be taken with the weapon before reloading. The action time to reload is also indicated. Fr : Free Action Mv : Move Action Fl : Full Action \#m : \# minutes #### Skill The skill used to use the weapon Gr : Weapon Use: Grappling HtH : Weapon Use: Unarmed Strike C : Weapon Use: Crushing Weapons Ent : Weapon Use: Entangling Weapons B : Weapon Use: Blades Pol : Weapon Use: Polearms Thr : Weapon Use: Thrown Arch : Weapon Use: Archery Tar : Weapon Use: Target Weapons Auto : Weapon Use: Assault Weapons Flm : Weapon Use: Flamethrower/Hvy E-Weapon Mis : Weapon Use: Missile/Grenade Launchers Art : Weapon Use: Artillery/Mortar ### Group The feat needed to have exposure to and gain proficiency in the weapon. Options Speed loader (reload revolver as Mv instead of Fl) $10 Sights telescopic(x3) $50 telescopic(x20)-1 range category $300 telescopic(x40)-2 range categories $600 Targeting laser(+1 to strike) $300 Infrared $100 Passive night vision $100 Thermo Imagery $1000 UV sight $100 Flash Light $10 Silencer(x0.9 range, -10 notice sound) Revolver $35 Automatic Pistol $50 Bolt Rifle $60 Auto Rifle $150 Sub Machine Gun $200 Flash Suppressor(x0.8 range, -6 notice sight) Revolver $25 Automatic Pistol $45 Bolt Rifle $55 Auto Rifle $120 Submachine Gun $160 Ammo Bullets (Box of 50) Handgun (2d6, 2d8) $5 Rifle (2d8, 2d10) $10 Options Glaser(x2 damage, x0 armor, -5% range)(handgun only) x3 Exploding/Mercury(x2 damage, x0.5 armor,-10% range) x2 Hollow point/Wad cutter(x1.5 damage, x0.5 armor,-5% range) x1.5 Dum Dum(x1.5 damage, x0.5 armor,-15% range, crit fail 1-2) - Tracer(x.75 damage, x1 armor, high visibility) - Full Metal Jacket(x0.75 damage, x2 armor) x2 Teflon AP(x0.75 damage, x3 armor, +5% range) x3 Flintlock Rounds $10 Shotgun shells (Box of 10) Slugs $5 Buckshot $4 Birdshot(x1.5 damage, x0.5 armor) $4 Flechets TBA Frag-12 grenades As Grenade Arrows(each) $0.5 Bolts(each) $0.5 Flamethrower Refill $10 E-Clips Charges Reload Regen Charge Time Cost Short 1500 Move 0 20 min $100 Long 3000 Move 0 1 hour $300 Heavy 25000 Full 0 1 day $1000 Generators hip pack 2500 1 min 1/2 1 hour $1000 backpack 20000 1 min 1 1 day $4000