DramaSystem TODOs
=================

### add table.txt
Add to Table
- Afflictions
- Experience
- go from 1-20 -> 1d6 then 1d6

### procedural system problems/changes
- No real gain to procedural scenes:
    - Add experience system on some draws (regardless of success)
- No Formalize cost of procedural loss:
    - Extend critical failures with afflictions
- Action classifications seem point less:
    - Make it clearer what the impact of strong/weak Actions is
- Procedural scenes don't always offer a choice:
    - Add extra weak token w/ slightly different rules
- PvP system is very different from PvE system
    - Make them fundamentally more similar.
    - Make PvE PvP vs GM


#### Token
|           |        |
|-----------|--------|
|Token      | -1..1  |
|Action     | 0..2   |
|Experience | 0..1   |
|Total      | -1..4  |


Experience points give +1 Attempt on a related check

|Tokens |                            |
|-------|----------------------------|
|S      | +1 Attempt                 |
|M      | 0                          |
|W1     | -1 most successful attempt |
|W2     | +1 difficulty class        |


#### Dice

##### d20

|d20| Difficulty | Probability |
|---|------------|-------------|
|20 | Strong+    |  1/20(05%)  |
|19 | Strong     |  2/20(10%)  |
|16 | Middling   |  5/20(25%)  |
|11 | Weak       | 10/20(50%)  |
| 6 | Weak-      | 15/20(75%)  |

- Divisible by 3 means Affliction(on Failure)
- Divisible by 4 means Experience(Always)
- Head to Head high roll wins, ties goto next highest roll
- Head to Head difficulty class increase halfs distance from best roll

##### 2d6

|2d6 | Difficulty | Probability |
|----|------------|-------------|
|12  | Strong+    | 1/36(02.8%) |
|11  | Strong     | 3/36(08.3%) |
| 9  | Middling   |10/36(27.8%) |
| 7  | Weak       |21/36(58.3%) |
| 5  | Weak-      |30/36(83.3%) |

- Divisible by 3 means Affliction(on Failure)
- Divisible by 4 means Experience(Always)
- Head to Head high roll wins, ties goto next highest roll
- Head to Head difficulty class increase halfs distance from best roll


#### Cards

- High Card/War
- Poker Hands
- 21/bacarat
- Match/Go Fish

##### Card attributes

- Color
- Suit
- Rank or Value
- Number vs Face

|Diff     | Match Draw | Probability (first draw) |
|---------|------------|--------------------------|
|Weak     | Color      | 0.490196078431373        |
|Middling | Suit       | 0.235294117647059        |
|Strong   | Rank       | 0.058823529411765        |

